[Mesa-dev] [PATCH 4/5] mesa: add scissor() and scissor_array() helpers
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jun 7 07:16:27 UTC 2017
On 06/07/2017 01:45 AM, Timothy Arceri wrote:
> On 07/06/17 05:58, Samuel Pitoiset wrote:
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/mesa/main/scissor.c | 57
>> ++++++++++++++++++++++++++++++++-----------------
>> 1 file changed, 37 insertions(+), 20 deletions(-)
>>
>> diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
>> index 5cf02168bd..d94663c6e4 100644
>> --- a/src/mesa/main/scissor.c
>> +++ b/src/mesa/main/scissor.c
>> @@ -55,22 +55,10 @@ set_scissor_no_notify(struct gl_context *ctx,
>> unsigned idx,
>> ctx->Scissor.ScissorArray[idx].Height = height;
>> }
>> -/**
>> - * Called via glScissor
>> - */
>> -void GLAPIENTRY
>> -_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
>> +static void
>> +scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
>> GLsizei height)
>> {
>> unsigned i;
>> - GET_CURRENT_CONTEXT(ctx);
>> -
>> - if (MESA_VERBOSE & VERBOSE_API)
>> - _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
>> -
>> - if (width < 0 || height < 0) {
>> - _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
>> - return;
>> - }
>> /* The GL_ARB_viewport_array spec says:
>> *
>> @@ -91,6 +79,25 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width,
>> GLsizei height )
>> ctx->Driver.Scissor(ctx);
>> }
>> +/**
>> + * Called via glScissor
>> + */
>> +void GLAPIENTRY
>> +_mesa_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
>> +{
>> + GET_CURRENT_CONTEXT(ctx);
>> +
>> + if (MESA_VERBOSE & VERBOSE_API)
>> + _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
>> +
>> + if (width < 0 || height < 0) {
>> + _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
>> + return;
>> + }
>> +
>> + scissor(ctx, x, y, width, height);
>> +}
>> +
>> /**
>> * Define the scissor box.
>> @@ -115,6 +122,21 @@ _mesa_set_scissor(struct gl_context *ctx,
>> unsigned idx,
>> ctx->Driver.Scissor(ctx);
>> }
>> +static void
>> +scissor_array(struct gl_context *ctx, GLuint first, GLsizei count,
>> + struct gl_scissor_rect *rect)
>> +{
>> + GLsizei i;
>> +
>> + for (i = 0; i < count; i++) {
>
> Please make this:
>
> for (GLsizei i = 0; i < count; i++) {
>
> IMO it just looks much cleaner :)
Sure, no problem. :)
Pushed with that fixed, Thanks!
>
> Otherwise series:
>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>
>
>> + set_scissor_no_notify(ctx, i + first, rect[i].X, rect[i].Y,
>> + rect[i].Width, rect[i].Height);
>> + }
>> +
>> + if (ctx->Driver.Scissor)
>> + ctx->Driver.Scissor(ctx);
>> +}
>> +
>> /**
>> * Define count scissor boxes starting at index.
>> *
>> @@ -150,12 +172,7 @@ _mesa_ScissorArrayv(GLuint first, GLsizei count,
>> const GLint *v)
>> }
>> }
>> - for (i = 0; i < count; i++)
>> - set_scissor_no_notify(ctx, i + first,
>> - p[i].X, p[i].Y, p[i].Width, p[i].Height);
>> -
>> - if (ctx->Driver.Scissor)
>> - ctx->Driver.Scissor(ctx);
>> + scissor_array(ctx, first, count, p);
>> }
>> /**
>>
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