[Mesa-dev] [PATCH 6/8] mesa: inline vbo_exec_invalidate_state() and call from mesa core

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 7 08:16:14 UTC 2017


Nice cleanup!

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 06/07/2017 08:02 AM, Timothy Arceri wrote:
> Rather than calling it indirectly in each driver.
> ---
>   src/mesa/drivers/dri/i915/i915_context.c     |  1 -
>   src/mesa/drivers/dri/i915/intel_context.c    |  1 -
>   src/mesa/drivers/dri/i965/brw_context.c      |  1 -
>   src/mesa/drivers/dri/nouveau/nouveau_state.c |  1 -
>   src/mesa/drivers/dri/r200/r200_state.c       |  1 -
>   src/mesa/drivers/dri/radeon/radeon_state.c   |  1 -
>   src/mesa/drivers/dri/swrast/swrast.c         |  1 -
>   src/mesa/drivers/osmesa/osmesa.c             |  1 -
>   src/mesa/drivers/x11/xm_dd.c                 |  1 -
>   src/mesa/main/state.c                        |  5 ++++-
>   src/mesa/state_tracker/st_context.c          |  5 -----
>   src/mesa/vbo/vbo.h                           |  1 -
>   src/mesa/vbo/vbo_context.c                   |  6 ------
>   src/mesa/vbo/vbo_context.h                   | 18 ++++++++++++++++++
>   src/mesa/vbo/vbo_exec.c                      | 22 ----------------------
>   src/mesa/vbo/vbo_exec.h                      |  1 -
>   16 files changed, 22 insertions(+), 45 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
> index 1406b65..4d89af1 100644
> --- a/src/mesa/drivers/dri/i915/i915_context.c
> +++ b/src/mesa/drivers/dri/i915/i915_context.c
> @@ -51,21 +51,20 @@
>   
>   /* Override intel default.
>    */
>   static void
>   i915InvalidateState(struct gl_context * ctx)
>   {
>      GLuint new_state = ctx->NewState;
>   
>      _swrast_InvalidateState(ctx, new_state);
>      _swsetup_InvalidateState(ctx, new_state);
> -   _vbo_InvalidateState(ctx, new_state);
>      _tnl_InvalidateState(ctx, new_state);
>      _tnl_invalidate_vertex_state(ctx, new_state);
>      intel_context(ctx)->NewGLState |= new_state;
>   
>      /* Todo: gather state values under which tracked parameters become
>       * invalidated, add callbacks for things like
>       * ProgramLocalParameters, etc.
>       */
>      {
>         struct i915_fragment_program *p =
> diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
> index 6c59b42..7f39245 100644
> --- a/src/mesa/drivers/dri/i915/intel_context.c
> +++ b/src/mesa/drivers/dri/i915/intel_context.c
> @@ -314,21 +314,20 @@ static const struct debug_control debug_control[] = {
>   
>   
>   static void
>   intelInvalidateState(struct gl_context * ctx)
>   {
>      GLuint new_state = ctx->NewState;
>       struct intel_context *intel = intel_context(ctx);
>   
>       if (ctx->swrast_context)
>          _swrast_InvalidateState(ctx, new_state);
> -   _vbo_InvalidateState(ctx, new_state);
>   
>      intel->NewGLState |= new_state;
>   
>      if (intel->vtbl.invalidate_state)
>         intel->vtbl.invalidate_state( intel, new_state );
>   }
>   
>   void
>   intel_flush_rendering_to_batch(struct gl_context *ctx)
>   {
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index 8525d53..2cdd9ba 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -224,21 +224,20 @@ intel_texture_view_requires_resolve(struct brw_context *brw,
>   static void
>   intel_update_state(struct gl_context * ctx)
>   {
>      GLuint new_state = ctx->NewState;
>      struct brw_context *brw = brw_context(ctx);
>      struct intel_texture_object *tex_obj;
>      struct intel_renderbuffer *depth_irb;
>   
>      if (ctx->swrast_context)
>         _swrast_InvalidateState(ctx, new_state);
> -   _vbo_InvalidateState(ctx, new_state);
>   
>      brw->NewGLState |= new_state;
>   
>      _mesa_unlock_context_textures(ctx);
>   
>      /* Resolve the depth buffer's HiZ buffer. */
>      depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
>      if (depth_irb)
>         intel_renderbuffer_resolve_hiz(brw, depth_irb);
>   
> diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
> index 567f32f..6d998fc 100644
> --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
> +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
> @@ -487,21 +487,20 @@ nouveau_update_state(struct gl_context *ctx)
>   
>   	if (new_state & _NEW_TEXTURE) {
>   		for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
>   			if (ctx->Texture.Unit[i].Sampler)
>   				context_dirty_i(ctx, TEX_OBJ, i);
>   		}
>   	}
>   
>   	_swrast_InvalidateState(ctx, new_state);
>   	_tnl_InvalidateState(ctx, new_state);
> -	_vbo_InvalidateState(ctx, new_state);
>   
>   	nouveau_state_emit(ctx);
>   }
>   
>   void
>   nouveau_state_init(struct gl_context *ctx)
>   {
>   	struct nouveau_context *nctx = to_nouveau_context(ctx);
>   
>   	ctx->Driver.AlphaFunc = nouveau_alpha_func;
> diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
> index d5a6f09..30437e3 100644
> --- a/src/mesa/drivers/dri/r200/r200_state.c
> +++ b/src/mesa/drivers/dri/r200/r200_state.c
> @@ -2277,21 +2277,20 @@ GLboolean r200ValidateState( struct gl_context *ctx )
>   
>   
>   static void r200InvalidateState(struct gl_context *ctx)
>   {
>      GLuint new_state = ctx->NewState;
>   
>      r200ContextPtr rmesa = R200_CONTEXT(ctx);
>   
>      _swrast_InvalidateState( ctx, new_state );
>      _swsetup_InvalidateState( ctx, new_state );
> -   _vbo_InvalidateState( ctx, new_state );
>      _tnl_InvalidateState( ctx, new_state );
>      R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
>   
>      if (new_state & _NEW_PROGRAM)
>         rmesa->curr_vp_hw = NULL;
>   }
>   
>   /* A hack.  The r200 can actually cope just fine with materials
>    * between begin/ends, so fix this.
>    * Should map to inputs just like the generic vertex arrays for vertex progs.
> diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
> index ff2a708..940f8de 100644
> --- a/src/mesa/drivers/dri/radeon/radeon_state.c
> +++ b/src/mesa/drivers/dri/radeon/radeon_state.c
> @@ -2043,21 +2043,20 @@ GLboolean radeonValidateState( struct gl_context *ctx )
>      return GL_TRUE;
>   }
>   
>   
>   static void radeonInvalidateState(struct gl_context *ctx)
>   {
>      GLuint new_state = ctx->NewState;
>   
>      _swrast_InvalidateState( ctx, new_state );
>      _swsetup_InvalidateState( ctx, new_state );
> -   _vbo_InvalidateState( ctx, new_state );
>      _tnl_InvalidateState( ctx, new_state );
>      R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
>   }
>   
>   
>   /* A hack.  Need a faster way to find this out.
>    */
>   static GLboolean check_material( struct gl_context *ctx )
>   {
>      TNLcontext *tnl = TNL_CONTEXT(ctx);
> diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
> index a68f7a0..3b1de42 100644
> --- a/src/mesa/drivers/dri/swrast/swrast.c
> +++ b/src/mesa/drivers/dri/swrast/swrast.c
> @@ -697,21 +697,20 @@ get_string(struct gl_context *ctx, GLenum pname)
>   }
>   
>   static void
>   update_state(struct gl_context *ctx)
>   {
>       GLuint new_state = ctx->NewState;
>   
>       /* not much to do here - pass it on */
>       _swrast_InvalidateState( ctx, new_state );
>       _swsetup_InvalidateState( ctx, new_state );
> -    _vbo_InvalidateState( ctx, new_state );
>       _tnl_InvalidateState( ctx, new_state );
>   }
>   
>   static void
>   viewport(struct gl_context *ctx)
>   {
>       struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
>       struct gl_framebuffer *read = ctx->WinSysReadBuffer;
>   
>       swrast_check_and_update_window_size(ctx, draw);
> diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
> index 759f6ae..16d731f 100644
> --- a/src/mesa/drivers/osmesa/osmesa.c
> +++ b/src/mesa/drivers/osmesa/osmesa.c
> @@ -118,21 +118,20 @@ get_string( struct gl_context *ctx, GLenum name )
>   
>   static void
>   osmesa_update_state(struct gl_context *ctx)
>   {
>      GLuint new_state = ctx->NewState;
>   
>      /* easy - just propogate */
>      _swrast_InvalidateState( ctx, new_state );
>      _swsetup_InvalidateState( ctx, new_state );
>      _tnl_InvalidateState( ctx, new_state );
> -   _vbo_InvalidateState( ctx, new_state );
>   }
>   
>   
>   
>   /**
>    * Macros for optimized line/triangle rendering.
>    * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
>    */
>   
>   #define PACK_RGBA(DST, R, G, B, A)	\
> diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
> index e06831c..61aa6c8 100644
> --- a/src/mesa/drivers/x11/xm_dd.c
> +++ b/src/mesa/drivers/x11/xm_dd.c
> @@ -682,21 +682,20 @@ static void
>   xmesa_update_state(struct gl_context *ctx)
>   {
>      GLbitfield new_state = ctx->NewState;
>      const XMesaContext xmesa = XMESA_CONTEXT(ctx);
>   
>      /* Propagate statechange information to swrast and swrast_setup
>       * modules.  The X11 driver has no internal GL-dependent state.
>       */
>      _swrast_InvalidateState( ctx, new_state );
>      _tnl_InvalidateState( ctx, new_state );
> -   _vbo_InvalidateState( ctx, new_state );
>      _swsetup_InvalidateState( ctx, new_state );
>   
>      if (_mesa_is_user_fbo(ctx->DrawBuffer))
>         return;
>   
>      /*
>       * GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect
>       * renderbuffer span/clear funcs.
>       * Check _NEW_COLOR to detect dither enable/disable.
>       */
> diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
> index 1de1d69..c8c96e3 100644
> --- a/src/mesa/main/state.c
> +++ b/src/mesa/main/state.c
> @@ -44,20 +44,21 @@
>   #include "pixel.h"
>   #include "program/program.h"
>   #include "program/prog_parameter.h"
>   #include "shaderobj.h"
>   #include "state.h"
>   #include "stencil.h"
>   #include "texenvprogram.h"
>   #include "texobj.h"
>   #include "texstate.h"
>   #include "varray.h"
> +#include "vbo/vbo_context.h"
>   #include "viewport.h"
>   #include "blend.h"
>   
>   
>   /**
>    * Update the following fields:
>    *   ctx->VertexProgram._Enabled
>    *   ctx->FragmentProgram._Enabled
>    *   ctx->ATIFragmentShader._Enabled
>    * This needs to be done before texture state validation.
> @@ -403,27 +404,29 @@ _mesa_update_state_locked( struct gl_context *ctx )
>          */
>         new_prog_state |= update_program( ctx );
>      }
>   
>      if (new_state & _NEW_ARRAY)
>         _mesa_update_vao_client_arrays(ctx, ctx->Array.VAO);
>   
>    out:
>      new_prog_state |= update_program_constants(ctx);
>   
> +   ctx->NewState |= new_prog_state;
> +   vbo_exec_invalidate_state(ctx);
> +
>      /*
>       * Give the driver a chance to act upon the new_state flags.
>       * The driver might plug in different span functions, for example.
>       * Also, this is where the driver can invalidate the state of any
>       * active modules (such as swrast_setup, swrast, tnl, etc).
>       */
> -   ctx->NewState |= new_prog_state;
>      ctx->Driver.UpdateState(ctx);
>      ctx->NewState = 0;
>      ctx->Array.VAO->NewArrays = 0x0;
>   }
>   
>   
>   /* This is the usual entrypoint for state updates:
>    */
>   void
>   _mesa_update_state( struct gl_context *ctx )
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index 058d9c3..cc6dcee 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -256,25 +256,20 @@ st_invalidate_state(struct gl_context * ctx)
>                       ST_NEW_SAMPLERS |
>                       ST_NEW_IMAGE_UNITS);
>         if (ctx->FragmentProgram._Current &&
>             ctx->FragmentProgram._Current->ExternalSamplersUsed) {
>            st->dirty |= ST_NEW_FS_STATE;
>         }
>      }
>   
>      if (new_state & _NEW_PROGRAM_CONSTANTS)
>         st->dirty |= st->active_states & ST_NEW_CONSTANTS;
> -
> -   /* This is the only core Mesa module we depend upon.
> -    * No longer use swrast, swsetup, tnl.
> -    */
> -   _vbo_InvalidateState(ctx, new_state);
>   }
>   
>   
>   static void
>   st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
>   {
>      uint shader, i;
>   
>      st_destroy_atoms( st );
>      st_destroy_draw( st );
> diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
> index 79f7538..eec484b 100644
> --- a/src/mesa/vbo/vbo.h
> +++ b/src/mesa/vbo/vbo.h
> @@ -71,21 +71,20 @@ struct _mesa_index_buffer {
>      GLuint count;
>      unsigned index_size;
>      struct gl_buffer_object *obj;
>      const void *ptr;
>   };
>   
>   
>   
>   GLboolean _vbo_CreateContext( struct gl_context *ctx );
>   void _vbo_DestroyContext( struct gl_context *ctx );
> -void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
>   
>   
>   void
>   vbo_initialize_exec_dispatch(const struct gl_context *ctx,
>                                struct _glapi_table *exec);
>   
>   void
>   vbo_initialize_save_dispatch(const struct gl_context *ctx,
>                                struct _glapi_table *exec);
>   
> diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
> index 384e405..a5f915d 100644
> --- a/src/mesa/vbo/vbo_context.c
> +++ b/src/mesa/vbo/vbo_context.c
> @@ -220,26 +220,20 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
>      vbo_exec_init( ctx );
>      if (ctx->API == API_OPENGL_COMPAT)
>         vbo_save_init( ctx );
>   
>      _math_init_eval();
>   
>      return GL_TRUE;
>   }
>   
>   
> -void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
> -{
> -   vbo_exec_invalidate_state(ctx, new_state);
> -}
> -
> -
>   void _vbo_DestroyContext( struct gl_context *ctx )
>   {
>      struct vbo_context *vbo = vbo_context(ctx);
>   
>      if (ctx->aelt_context) {
>         _ae_destroy_context( ctx );
>         ctx->aelt_context = NULL;
>      }
>   
>      if (vbo) {
> diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
> index 5cf399f..0418643 100644
> --- a/src/mesa/vbo/vbo_context.h
> +++ b/src/mesa/vbo/vbo_context.h
> @@ -49,20 +49,21 @@
>   
>   
>   #ifndef _VBO_CONTEXT_H
>   #define _VBO_CONTEXT_H
>   
>   #include "vbo.h"
>   #include "vbo_attrib.h"
>   #include "vbo_exec.h"
>   #include "vbo_save.h"
>   
> +#include "main/api_arrayelt.h"
>   #include "main/macros.h"
>   
>   #ifdef __cplusplus
>   extern "C" {
>   #endif
>   
>   struct vbo_context {
>      struct gl_vertex_array currval[VBO_ATTRIB_MAX];
>      
>      /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
> @@ -84,20 +85,37 @@ struct vbo_context {
>      vbo_indirect_draw_func draw_indirect_prims;
>   };
>   
>   
>   static inline struct vbo_context *vbo_context(struct gl_context *ctx)
>   {
>      return ctx->vbo_context;
>   }
>   
>   
> +static inline void
> +vbo_exec_invalidate_state(struct gl_context *ctx)
> +{
> +   struct vbo_context *vbo = vbo_context(ctx);
> +   struct vbo_exec_context *exec = &vbo->exec;
> +
> +   if (!exec->validating && ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
> +      exec->array.recalculate_inputs = GL_TRUE;
> +   }
> +
> +   if (ctx->NewState & _NEW_EVAL)
> +      exec->eval.recalculate_maps = GL_TRUE;
> +
> +   _ae_invalidate_state(ctx, ctx->NewState);
> +}
> +
> +
>   /**
>    * Return VP_x token to indicate whether we're running fixed-function
>    * vertex transformation, an NV vertex program or ARB vertex program/shader.
>    */
>   static inline enum vp_mode
>   get_program_mode( struct gl_context *ctx )
>   {
>      if (!ctx->VertexProgram._Current)
>         return VP_NONE;
>      else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
> diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
> index de8461f..dc26dfd 100644
> --- a/src/mesa/vbo/vbo_exec.c
> +++ b/src/mesa/vbo/vbo_exec.c
> @@ -19,21 +19,20 @@
>    * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>    * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>    * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
>    * OTHER DEALINGS IN THE SOFTWARE.
>    *
>    * Authors:
>    *    Keith Whitwell <keithw at vmware.com>
>    */
>   
>   
> -#include "main/api_arrayelt.h"
>   #include "main/glheader.h"
>   #include "main/mtypes.h"
>   #include "main/vtxfmt.h"
>   #include "vbo_context.h"
>   
>   
>   
>   void
>   vbo_exec_init(struct gl_context *ctx)
>   {
> @@ -64,41 +63,20 @@ void vbo_exec_destroy( struct gl_context *ctx )
>      if (ctx->aelt_context) {
>         _ae_destroy_context( ctx );
>         ctx->aelt_context = NULL;
>      }
>   
>      vbo_exec_vtx_destroy( exec );
>   }
>   
>   
>   /**
> - * Really want to install these callbacks to a central facility to be
> - * invoked according to the state flags.  That will have to wait for a
> - * mesa rework:
> - */
> -void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
> -{
> -   struct vbo_context *vbo = vbo_context(ctx);
> -   struct vbo_exec_context *exec = &vbo->exec;
> -
> -   if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
> -      exec->array.recalculate_inputs = GL_TRUE;
> -   }
> -
> -   if (new_state & _NEW_EVAL)
> -      exec->eval.recalculate_maps = GL_TRUE;
> -
> -   _ae_invalidate_state(ctx, new_state);
> -}
> -
> -
> -/**
>    * Figure out the number of transform feedback primitives that will be output
>    * considering the drawing mode, number of vertices, and instance count,
>    * assuming that no geometry shading is done and primitive restart is not
>    * used.
>    *
>    * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
>    * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.  It is also used to
>    * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
>    * enough room in the transform feedback buffer for the result).
>    */
> diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
> index 9358ca2..f1e3881 100644
> --- a/src/mesa/vbo/vbo_exec.h
> +++ b/src/mesa/vbo/vbo_exec.h
> @@ -140,21 +140,20 @@ struct vbo_exec_context
>      GLint flush_call_depth;
>   #endif
>   };
>   
>   
>   
>   /* External API:
>    */
>   void vbo_exec_init( struct gl_context *ctx );
>   void vbo_exec_destroy( struct gl_context *ctx );
> -void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
>   
>   
>   /* Internal functions:
>    */
>   void vbo_exec_vtx_init( struct vbo_exec_context *exec );
>   void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
>   
>   
>   void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
>   void vbo_exec_vtx_map( struct vbo_exec_context *exec );
> 


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