[Mesa-dev] [PATCH 5/8] mesa: rework vbo_exec_init()

Brian Paul brianp at vmware.com
Wed Jun 7 14:52:16 UTC 2017


On 06/07/2017 12:02 AM, Timothy Arceri wrote:
> Here we make some assumptions about the AEcontext and set the
> recalculate bools directly.
>
> Some formating fixes are also made while we are here.
> ---
>   src/mesa/main/api_arrayelt.c |  6 ++++++
>   src/mesa/main/api_arrayelt.h |  1 +
>   src/mesa/vbo/vbo_exec.c      | 18 ++++++++++--------
>   3 files changed, 17 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
> index 46175e4..c973c5e 100644
> --- a/src/mesa/main/api_arrayelt.c
> +++ b/src/mesa/main/api_arrayelt.c
> @@ -87,20 +87,26 @@ AE_CONTEXT(struct gl_context *ctx)
>    * in the range [0, 7].  Luckily these type tokens are sequentially
>    * numbered in gl.h, except for GL_DOUBLE.
>    */
>   static inline int
>   TYPE_IDX(GLenum t)
>   {
>      return t == GL_DOUBLE ? 7 : t & 7;
>   }
>
>
> +bool
> +_ae_is_state_dirty(struct gl_context *ctx) {

The { belongs on the next line.  You could const-qualify ctx too.

-Brian

> +   return AE_CONTEXT(ctx)->NewState;
> +}
> +
> +
>   #define NUM_TYPES 8
>
>
>   static const int ColorFuncs[2][NUM_TYPES] = {
>      {
>         _gloffset_Color3bv,
>         _gloffset_Color3ubv,
>         _gloffset_Color3sv,
>         _gloffset_Color3usv,
>         _gloffset_Color3iv,
> diff --git a/src/mesa/main/api_arrayelt.h b/src/mesa/main/api_arrayelt.h
> index 03cd9ec..9ae79a9 100644
> --- a/src/mesa/main/api_arrayelt.h
> +++ b/src/mesa/main/api_arrayelt.h
> @@ -27,20 +27,21 @@
>   #ifndef API_ARRAYELT_H
>   #define API_ARRAYELT_H
>
>
>   #include "main/mtypes.h"
>
>
>   extern GLboolean _ae_create_context( struct gl_context *ctx );
>   extern void _ae_destroy_context( struct gl_context *ctx );
>   extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
> +extern bool _ae_is_state_dirty(struct gl_context *ctx);
>   extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
>
>   /* May optionally be called before a batch of element calls:
>    */
>   extern void _ae_map_vbos( struct gl_context *ctx );
>   extern void _ae_unmap_vbos( struct gl_context *ctx );
>
>   extern void
>   _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
>                                 const GLvertexformat *vfmt);
> diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
> index 4db4f40..de8461f 100644
> --- a/src/mesa/vbo/vbo_exec.c
> +++ b/src/mesa/vbo/vbo_exec.c
> @@ -27,38 +27,40 @@
>
>
>   #include "main/api_arrayelt.h"
>   #include "main/glheader.h"
>   #include "main/mtypes.h"
>   #include "main/vtxfmt.h"
>   #include "vbo_context.h"
>
>
>
> -void vbo_exec_init( struct gl_context *ctx )
> +void
> +vbo_exec_init(struct gl_context *ctx)
>   {
>      struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
>
>      exec->ctx = ctx;
>
> -   /* Initialize the arrayelt helper
> -    */
> -   if (!ctx->aelt_context &&
> -       !_ae_create_context( ctx ))
> -      return;
> +   /* aelt_context should have been created by the caller */
> +   assert(ctx->aelt_context);
>
> -   vbo_exec_vtx_init( exec );
> +   vbo_exec_vtx_init(exec);
>
>      ctx->Driver.NeedFlush = 0;
>      ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
>
> -   vbo_exec_invalidate_state( ctx, ~0 );
> +   /* The aelt_context state should still be dirty from its creation */
> +   assert(_ae_is_state_dirty(ctx));
> +
> +   exec->array.recalculate_inputs = GL_TRUE;
> +   exec->eval.recalculate_maps = GL_TRUE;
>   }
>
>
>   void vbo_exec_destroy( struct gl_context *ctx )
>   {
>      struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
>
>      if (ctx->aelt_context) {
>         _ae_destroy_context( ctx );
>         ctx->aelt_context = NULL;
>



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