[Mesa-dev] [PATCH 5/7] radeonsi: rename depth decompress functions

Marek Olšák maraeo at gmail.com
Wed Jun 7 19:50:57 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/drivers/radeonsi/si_blit.c | 31 +++++++++++++++----------------
 1 file changed, 15 insertions(+), 16 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 20b08b6..e39ba62 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -303,25 +303,25 @@ si_blit_decompress_zs_in_place(struct si_context *sctx,
 
 	if (levels_s) {
 		si_blit_decompress_zs_planes_in_place(
 				sctx, texture, PIPE_MASK_S,
 				levels_s,
 				first_layer, last_layer);
 	}
 }
 
 static void
-si_flush_depth_texture(struct si_context *sctx,
-		       struct r600_texture *tex,
-		       unsigned required_planes,
-		       unsigned first_level, unsigned last_level,
-		       unsigned first_layer, unsigned last_layer)
+si_decompress_depth(struct si_context *sctx,
+		    struct r600_texture *tex,
+		    unsigned required_planes,
+		    unsigned first_level, unsigned last_level,
+		    unsigned first_layer, unsigned last_layer)
 {
 	unsigned inplace_planes = 0;
 	unsigned copy_planes = 0;
 	unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
 	unsigned levels_z = 0;
 	unsigned levels_s = 0;
 
 	if (required_planes & PIPE_MASK_Z) {
 		levels_z = level_mask & tex->dirty_level_mask;
 
@@ -384,45 +384,44 @@ si_flush_depth_texture(struct si_context *sctx,
 
 	if (inplace_planes) {
 		si_blit_decompress_zs_in_place(
 			sctx, tex,
 			levels_z, levels_s,
 			first_layer, last_layer);
 	}
 }
 
 static void
-si_flush_depth_textures(struct si_context *sctx,
-			struct si_textures_info *textures)
+si_decompress_sampler_depth_textures(struct si_context *sctx,
+				     struct si_textures_info *textures)
 {
 	unsigned i;
 	unsigned mask = textures->needs_depth_decompress_mask;
 
 	while (mask) {
 		struct pipe_sampler_view *view;
 		struct si_sampler_view *sview;
 		struct r600_texture *tex;
 
 		i = u_bit_scan(&mask);
 
 		view = textures->views.views[i];
 		assert(view);
 		sview = (struct si_sampler_view*)view;
 
 		tex = (struct r600_texture *)view->texture;
 		assert(tex->db_compatible);
 
-		si_flush_depth_texture(
-				sctx, tex,
-				sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
-				view->u.tex.first_level, view->u.tex.last_level,
-				0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+		si_decompress_depth(sctx, tex,
+				    sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+				    view->u.tex.first_level, view->u.tex.last_level,
+				    0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
 	}
 }
 
 static void si_blit_decompress_color(struct pipe_context *ctx,
 		struct r600_texture *rtex,
 		unsigned first_level, unsigned last_level,
 		unsigned first_layer, unsigned last_layer,
 		bool need_dcc_decompress)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
@@ -658,21 +657,21 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask
 		sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
 		si_update_compressed_colortex_masks(sctx);
 	}
 
 	/* Decompress color & depth textures if needed. */
 	mask = sctx->compressed_tex_shader_mask & shader_mask;
 	while (mask) {
 		unsigned i = u_bit_scan(&mask);
 
 		if (sctx->samplers[i].needs_depth_decompress_mask) {
-			si_flush_depth_textures(sctx, &sctx->samplers[i]);
+			si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
 		}
 		if (sctx->samplers[i].needs_color_decompress_mask) {
 			si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
 		}
 		if (sctx->images[i].needs_color_decompress_mask) {
 			si_decompress_image_color_textures(sctx, &sctx->images[i]);
 		}
 	}
 
 	si_check_render_feedback(sctx);
@@ -833,23 +832,23 @@ static void si_decompress_subresource(struct pipe_context *ctx,
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 	struct r600_texture *rtex = (struct r600_texture*)tex;
 
 	if (rtex->db_compatible) {
 		planes &= PIPE_MASK_Z | PIPE_MASK_S;
 
 		if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
 			planes &= ~PIPE_MASK_S;
 
-		si_flush_depth_texture(sctx, rtex, planes,
-				       level, level,
-				       first_layer, last_layer);
+		si_decompress_depth(sctx, rtex, planes,
+				    level, level,
+				    first_layer, last_layer);
 	} else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
 		si_blit_decompress_color(ctx, rtex, level, level,
 					 first_layer, last_layer, false);
 	}
 }
 
 struct texture_orig_info {
 	unsigned format;
 	unsigned width0;
 	unsigned height0;
-- 
2.7.4



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