[Mesa-dev] [PATCH 0/9] glsl: cleanup and fix handling of unnamed struct types
Nicolai Hähnle
nhaehnle at gmail.com
Thu Jun 8 11:59:13 UTC 2017
Final ping. If I don't hear anything, I'll push this with the changes
requested by Timothy at the end of the week.
Cheers,
Nicolai
On 22.05.2017 13:31, Nicolai Hähnle wrote:
> Hey Ian,
>
> Do you want more time to look into this? I double-checked that glslang
> accepts this code pattern.
>
> Cheers,
> Nicolai
>
> On 16.05.2017 14:29, Nicolai Hähnle wrote:
>> On 16.05.2017 02:56, Ian Romanick wrote:
>>> On 05/15/2017 02:27 AM, Nicolai Hähnle wrote:
>>>> Hi all,
>>>>
>>>> This series aims to simplify how we handle unnamed struct types and
>>>> fix some
>>>> bugs on the way. Some of the patches should be uncontroversial, and
>>>> all of
>>>> them align with my understanding of the GLSL spec, but the spec isn't
>>>> exactly explicit, so...
>>>>
>>>> At a high level, the series changes two things:
>>>>
>>>> 1) Unnamed structs can never match named structs during linking.
>>>>
>>>> 2) Unnamed structs are considered the same type if they have the same
>>>> content. They will literally use the same glsl_type instance.
>>>>
>>>> The second point causes a deviation from the behavior of C/C++, in
>>>> that the
>>>> following code snippet now compiles (and does the reasonable thing):
>>>>
>>>> struct { float a; } s1;
>>>> struct { float a; } s2;
>>>>
>>>> s2 = s1;
>>>
>>> I'll have to do some archaeology, but I believe this is what we used to
>>> do. I believe that we changed it because we were required to do so.
>>>
>>> Does this fix some app, or is it just to simplify the code?
>>
>> It's just to simplify the code (or rather: to fix what I'd consider a
>> bug without making things *much* more complicated). Erik wrote in a
>> separate reply that he tested that code snippet on other
>> implementations, and they accept it. I didn't notice regressions in my
>> own testing yet.
>>
>> Cheers,
>> Nicolai
>>
>>
>>>
>>>> The justification is basically that the GLSL spec says (when it
>>>> comes to
>>>> linking, in Section 4.2) that
>>>>
>>>> "Structures must have the same name, sequence of type names, and
>>>> type definitions, and member names to be considered the same type."
>>>>
>>>> And since people generally seem to read that as mandating that
>>>> globals of
>>>> unnamed struct types should match if they're structurally the same,
>>>> and the
>>>> GLSL spec otherwise says nothing (as far as I can tell) about when
>>>> struct
>>>> types are equal, the cleanest thing is to just say that _in general_
>>>> (not
>>>> just for linking) struct types are the same if and only if they have
>>>> the
>>>> same name and the same fields; where "same name" can mean that they
>>>> both
>>>> have no name.
>>>>
>>>> Please contemplate and review! :)
>>>> Thanks,
>>>> Nicolai
>>>> --
>>>> src/compiler/glsl/ast.h | 1 +
>>>> src/compiler/glsl/ast_to_hir.cpp | 17 ++---
>>>> src/compiler/glsl/glsl_parser_extras.cpp | 17 +++--
>>>> src/compiler/glsl/link_varyings.cpp | 41 +++---------
>>>> src/compiler/glsl/linker.cpp | 47 +++++---------
>>>> src/compiler/glsl/lower_ubo_reference.cpp | 2 +-
>>>> src/compiler/glsl_types.cpp | 69 +++++++++------------
>>>> src/compiler/glsl_types.h | 11 ++--
>>>> 8 files changed, 80 insertions(+), 125 deletions(-)
>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>>>
>>>
>>
>>
>
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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