[Mesa-dev] [PATCH 1/2] st/mesa: remove the "Gallium 0.4 on" prefix from GL_RENDERER
Roland Scheidegger
sroland at vmware.com
Thu Jun 8 13:15:06 UTC 2017
The version number is quite useless indeed (IIRC there was a gallium 0.3
at some point but given the non-stable abi which is instead changing bit
by bit it has never been changed again).
Not sure if removing "Gallium" is a really good idea, I think it might
be helpful if you can easily see in the string there's some common
source for multiple drivers. But not enforcing that to all drivers is
fine by me, you can use whatever string you deem appropriate in your
driver, drivers who want to keep it can still add it on their own.
Roland
Am 07.06.2017 um 22:09 schrieb Marek Olšák:
> From: Marek Olšák <marek.olsak at amd.com>
>
> If you want to keep it for your driver, please raise your hand.
> The prefix will probably have to be added into the driver instead of here.
>
> I cringe when I look at my long renderer string:
> Gallium 0.4 on AMD Radeon R9 Fury Series (DRM 3.17.0 / 4.11.0-staging-01277-gab25a9e, LLVM 5.0.0)
>
> I'm sincerely sorry for all apps that detect Mesa by expecting "Gallium"
> in the string.
> ---
> src/mesa/state_tracker/st_cb_strings.c | 8 +-------
> src/mesa/state_tracker/st_context.h | 1 -
> 2 files changed, 1 insertion(+), 8 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_strings.c b/src/mesa/state_tracker/st_cb_strings.c
> index fc48fd0..99d93a7 100644
> --- a/src/mesa/state_tracker/st_cb_strings.c
> +++ b/src/mesa/state_tracker/st_cb_strings.c
> @@ -32,41 +32,35 @@
> */
>
> #include "main/glheader.h"
> #include "main/macros.h"
> #include "pipe/p_context.h"
> #include "pipe/p_screen.h"
> #include "util/u_string.h"
> #include "st_context.h"
> #include "st_cb_strings.h"
>
> -#define ST_VERSION_STRING "0.4"
> -
> static const GLubyte *
> st_get_string(struct gl_context * ctx, GLenum name)
> {
> struct st_context *st = st_context(ctx);
> struct pipe_screen *screen = st->pipe->screen;
>
> switch (name) {
> case GL_VENDOR: {
> const char *vendor = screen->get_vendor( screen );
> util_snprintf(st->vendor, sizeof(st->vendor), "%s", vendor);
> return (GLubyte *) st->vendor;
> }
>
> case GL_RENDERER:
> - util_snprintf(st->renderer, sizeof(st->renderer), "Gallium %s on %s",
> - ST_VERSION_STRING,
> - screen->get_name( screen ));
> -
> - return (GLubyte *) st->renderer;
> + return (GLubyte *) screen->get_name(screen);
>
> default:
> return NULL;
> }
> }
>
>
> void st_init_string_functions(struct dd_function_table *functions)
> {
> functions->GetString = st_get_string;
> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
> index 631c3ae..1756e57 100644
> --- a/src/mesa/state_tracker/st_context.h
> +++ b/src/mesa/state_tracker/st_context.h
> @@ -151,21 +151,20 @@ struct st_context
> struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
> } window_rects;
> unsigned sample_mask;
>
> GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
>
> GLuint fb_orientation;
> } state;
>
> char vendor[100];
> - char renderer[100];
>
> uint64_t dirty; /**< dirty states */
>
> /** This masks out unused shader resources. Only valid in draw calls. */
> uint64_t active_states;
>
> /* If true, further analysis of states is required to know if something
> * has changed. Used mainly for shaders.
> */
> bool gfx_shaders_may_be_dirty;
>
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