[Mesa-dev] [PATCH 1/8] r200/radeon: stop calling _ae_invalidate_state() directly
Ian Romanick
idr at freedesktop.org
Thu Jun 8 22:28:34 UTC 2017
I'm going to tagging changes in src/mesa/drivers/dri/radeon with r100:
to prevent confusion with the Gallium radeon: tags.
I tested this patch on RV250 (1002:4c66), and there were no piglit changes.
Tested-by: Ian Romanick <ian.d.romanick at intel.com>
On 06/06/2017 11:01 PM, Timothy Arceri wrote:
> It is already called via _vbo_InvalidateState().
> ---
> src/mesa/drivers/dri/r200/r200_state.c | 2 --
> src/mesa/drivers/dri/radeon/radeon_state.c | 2 --
> 2 files changed, 4 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
> index 86733a8..9fb15f2 100644
> --- a/src/mesa/drivers/dri/r200/r200_state.c
> +++ b/src/mesa/drivers/dri/r200/r200_state.c
> @@ -28,21 +28,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>
> **************************************************************************/
>
> /*
> * Authors:
> * Keith Whitwell <keithw at vmware.com>
> */
>
> #include "main/glheader.h"
> #include "main/imports.h"
> -#include "main/api_arrayelt.h"
> #include "main/enums.h"
> #include "main/light.h"
> #include "main/framebuffer.h"
> #include "main/fbobject.h"
> #include "main/stencil.h"
> #include "main/viewport.h"
>
> #include "swrast/swrast.h"
> #include "vbo/vbo.h"
> #include "tnl/tnl.h"
> @@ -2278,21 +2277,20 @@ GLboolean r200ValidateState( struct gl_context *ctx )
>
>
> static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
> {
> r200ContextPtr rmesa = R200_CONTEXT(ctx);
>
> _swrast_InvalidateState( ctx, new_state );
> _swsetup_InvalidateState( ctx, new_state );
> _vbo_InvalidateState( ctx, new_state );
> _tnl_InvalidateState( ctx, new_state );
> - _ae_invalidate_state( ctx, new_state );
> R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
>
> if (new_state & _NEW_PROGRAM)
> rmesa->curr_vp_hw = NULL;
> }
>
> /* A hack. The r200 can actually cope just fine with materials
> * between begin/ends, so fix this.
> * Should map to inputs just like the generic vertex arrays for vertex progs.
> * In theory there could still be too many and we'd still need a fallback.
> diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
> index c6b1f38..1baf229 100644
> --- a/src/mesa/drivers/dri/radeon/radeon_state.c
> +++ b/src/mesa/drivers/dri/radeon/radeon_state.c
> @@ -27,21 +27,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
> **************************************************************************/
>
> /*
> * Authors:
> * Gareth Hughes <gareth at valinux.com>
> * Keith Whitwell <keithw at vmware.com>
> */
>
> #include "main/glheader.h"
> #include "main/imports.h"
> -#include "main/api_arrayelt.h"
> #include "main/enums.h"
> #include "main/light.h"
> #include "main/context.h"
> #include "main/framebuffer.h"
> #include "main/fbobject.h"
> #include "util/simple_list.h"
> #include "main/state.h"
> #include "main/core.h"
> #include "main/stencil.h"
> #include "main/viewport.h"
> @@ -2044,21 +2043,20 @@ GLboolean radeonValidateState( struct gl_context *ctx )
> return GL_TRUE;
> }
>
>
> static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
> {
> _swrast_InvalidateState( ctx, new_state );
> _swsetup_InvalidateState( ctx, new_state );
> _vbo_InvalidateState( ctx, new_state );
> _tnl_InvalidateState( ctx, new_state );
> - _ae_invalidate_state( ctx, new_state );
> R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
> }
>
>
> /* A hack. Need a faster way to find this out.
> */
> static GLboolean check_material( struct gl_context *ctx )
> {
> TNLcontext *tnl = TNL_CONTEXT(ctx);
> GLint i;
>
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