[Mesa-dev] [PATCH] radv: set fmask state to all 0s when no fmask. (v2)
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Fri Jun 9 07:09:34 UTC 2017
Reviewed-by: Bas Nieuwenhuizen <basni at google.com>
On Fri, Jun 9, 2017 at 3:40 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> The shader reads the descriptor to decide if it should take the
> fmask value, however we weren't initing it always, which meant
> random crap, esp with MSAA depth textures.
>
> Fixes random hangs with:
> dEQP-VK.glsl.builtin_var.fragdepth.*
>
> v2: check fmask_state is not NULL
>
> Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/vulkan/radv_image.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
> index 9a2f32b..91c7e5f 100644
> --- a/src/amd/vulkan/radv_image.c
> +++ b/src/amd/vulkan/radv_image.c
> @@ -499,7 +499,8 @@ si_make_texture_descriptor(struct radv_device *device,
> S_008F20_PITCH_GFX6(image->fmask.pitch_in_pixels - 1);
> fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
> }
> - }
> + } else if (fmask_state)
> + memset(fmask_state, 0, 8 * 4);
> }
>
> static void
> --
> 2.9.3
>
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