[Mesa-dev] [PATCH v3 13/63] mesa: store bindless samplers as PROGRAM_UNIFORM
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Jun 9 13:35:11 UTC 2017
Old-style samplers (ie. bound samplers) are stored as
PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/program/ir_to_mesa.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 825f03d590..ab39406bd2 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2452,7 +2452,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
return;
gl_register_file file;
- if (type->without_array()->is_sampler()) {
+ if (type->without_array()->is_sampler() && !var->data.bindless) {
file = PROGRAM_SAMPLER;
} else {
file = PROGRAM_UNIFORM;
--
2.13.1
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