[Mesa-dev] [PATCH v3 46/63] st/mesa: disable per-context seamless cubemap when using texture handles
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Jun 9 13:35:44 UTC 2017
The ARB_bindless_texture spec say:
"If ARB_seamless_cubemap (or OpenGL 4.0, which includes it) is
supported, the per-context seamless cubemap enable is ignored
and treated as disabled when using texture handles."
"If AMD_seamless_cubemap_per_texture is supported, the seamless
cube map texture parameter of the underlying texture does apply
when texture handles are used."
The per-context seamless cubemap flag should only be enabled for
bound textures/samplers.
v2: - do not rely on HandleAllocated
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
src/mesa/state_tracker/st_atom_sampler.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index c6d992fbb0..8c121d5407 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -135,7 +135,6 @@ st_convert_sampler(const struct st_context *st,
const struct gl_sampler_object *msamp,
struct pipe_sampler_state *sampler)
{
- struct gl_context *ctx = st->ctx;
GLenum texBaseFormat;
texBaseFormat = _mesa_texture_base_format(texobj);
@@ -226,8 +225,11 @@ st_convert_sampler(const struct st_context *st,
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
}
- sampler->seamless_cube_map =
- ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
+ /* Only set the seamless cube map texture parameter because the per-context
+ * enable should be ignored and treated as disabled when using texture
+ * handles, as specified by ARB_bindless_texture.
+ */
+ sampler->seamless_cube_map = msamp->CubeMapSeamless;
}
/**
@@ -250,6 +252,7 @@ st_convert_sampler_from_unit(const struct st_context *st,
st_convert_sampler(st, texobj, msamp, sampler);
sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
+ sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
}
--
2.13.1
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