[Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat
Tapani Pälli
tapani.palli at intel.com
Mon Jun 12 07:33:21 UTC 2017
On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>
>
> On 05/18/2017 09:39 PM, Eric Anholt wrote:
>> Eric Anholt <eric at anholt.net> writes:
>>
>>> This series came out of fixing dEQP failures on vc4's GLES2 context.
>>> Mesa was allowing RGB565 textures, which is only valid with
>>> GL_OES_required_internalformat. Rather than disable RGB565, I decided
>>> the extension was easy enough to support.
>>>
>>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
>>> for whether enums get accepted for TexImage.
>>>
>>> There's a functional question in patch #2, see the comment there, and
>>> there's a question of whether the extension should be dummy_true in
>>> patch #5.
>>>
>>> branch: https://github.com/anholt/mesa/commits/required-internalformat
>>
>> I would still love review on this series.
>>
>
> Earlier I took a brief look at series and run through our CI, there were
> many failing tests but t seems I forgot to reply/report .. I'll run it
> again and let you know what's the result.
>
'36 failures' (many likely duplicates of some same issue), these ones ..
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
piglit.spec.oes_texture_float.oes_texture_float half.g965m64
piglit.spec.oes_texture_float.oes_texture_float.g965m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float half.g45m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float.g45m64
piglit.spec.oes_texture_float.oes_texture_float.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
Are you able to reproduce/run these tests on some machine?
// Tapani
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