[Mesa-dev] [PATCH v4 57/63] radeonsi: track use of bindless samplers/images from tgsi_shader_info

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Jun 12 12:35:34 UTC 2017


This adds some new helper functions to know if the current draw
call (or dispatch compute) is using bindless samplers/images,
based on TGSI analysis.

v4: - rename si_bind_shader_common() to si_update_common_shader_state()
    - remove si_*_uses_bindless_*()
v3: - add si_context::uses_bindless_{samplers,images}
    - add si_bind_shader_common() to limit code duplication

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/gallium/drivers/radeonsi/si_compute.c       |  2 ++
 src/gallium/drivers/radeonsi/si_compute.h       |  2 ++
 src/gallium/drivers/radeonsi/si_pipe.h          |  4 ++++
 src/gallium/drivers/radeonsi/si_shader.h        | 12 ++++++++++
 src/gallium/drivers/radeonsi/si_state_shaders.c | 31 +++++++++++++++++++++----
 5 files changed, 46 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 0338b8a123..79b107e96f 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -108,6 +108,8 @@ static void si_create_compute_state_async(void *job, int thread_index)
 	program->shader.is_monolithic = true;
 	program->uses_grid_size = sel.info.uses_grid_size;
 	program->uses_block_size = sel.info.uses_block_size;
+	program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
+	program->uses_bindless_images = sel.info.uses_bindless_images;
 
 	if (si_shader_create(program->screen, tm, &program->shader, debug)) {
 		program->shader.compilation_failed = true;
diff --git a/src/gallium/drivers/radeonsi/si_compute.h b/src/gallium/drivers/radeonsi/si_compute.h
index 764d708c4f..268817b23a 100644
--- a/src/gallium/drivers/radeonsi/si_compute.h
+++ b/src/gallium/drivers/radeonsi/si_compute.h
@@ -49,6 +49,8 @@ struct si_compute {
 	unsigned variable_group_size : 1;
 	unsigned uses_grid_size:1;
 	unsigned uses_block_size:1;
+	unsigned uses_bindless_samplers:1;
+	unsigned uses_bindless_images:1;
 };
 
 #endif /* SI_COMPUTE_H */
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 252cec3b91..78b0de4101 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -428,6 +428,10 @@ struct si_context {
 	/* Resident bindless handles */
 	struct util_dynarray	resident_tex_handles;
 	struct util_dynarray	resident_img_handles;
+
+	/* Bindless state */
+	bool			uses_bindless_samplers;
+	bool			uses_bindless_images;
 };
 
 /* cik_sdma.c */
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 7c04b7e253..4ebb745cb6 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -629,4 +629,16 @@ si_get_main_shader_part(struct si_shader_selector *sel,
 	return &sel->main_shader_part;
 }
 
+static inline bool
+si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
+{
+	return selector ? selector->info.uses_bindless_samplers : false;
+}
+
+static inline bool
+si_shader_uses_bindless_images(struct si_shader_selector *selector)
+{
+	return selector ? selector->info.uses_bindless_images : false;
+}
+
 #endif
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 677a6de88c..2c917279d1 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2200,6 +2200,23 @@ static void si_update_clip_regs(struct si_context *sctx,
 		si_mark_atom_dirty(sctx, &sctx->clip_regs);
 }
 
+static void si_update_common_shader_state(struct si_context *sctx)
+{
+	sctx->uses_bindless_samplers =
+		si_shader_uses_bindless_samplers(sctx->vs_shader.cso)  ||
+		si_shader_uses_bindless_samplers(sctx->gs_shader.cso)  ||
+		si_shader_uses_bindless_samplers(sctx->ps_shader.cso)  ||
+		si_shader_uses_bindless_samplers(sctx->tcs_shader.cso) ||
+		si_shader_uses_bindless_samplers(sctx->tes_shader.cso);
+	sctx->uses_bindless_images =
+		si_shader_uses_bindless_images(sctx->vs_shader.cso)  ||
+		si_shader_uses_bindless_images(sctx->gs_shader.cso)  ||
+		si_shader_uses_bindless_images(sctx->ps_shader.cso)  ||
+		si_shader_uses_bindless_images(sctx->tcs_shader.cso) ||
+		si_shader_uses_bindless_images(sctx->tes_shader.cso);
+	sctx->do_update_shaders = true;
+}
+
 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
@@ -2212,7 +2229,8 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 
 	sctx->vs_shader.cso = sel;
 	sctx->vs_shader.current = sel ? sel->first_variant : NULL;
-	sctx->do_update_shaders = true;
+
+	si_update_common_shader_state(sctx);
 	r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 	si_set_active_descriptors_for_shader(sctx, sel);
 	si_update_streamout_state(sctx);
@@ -2247,7 +2265,8 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
 	sctx->gs_shader.cso = sel;
 	sctx->gs_shader.current = sel ? sel->first_variant : NULL;
 	sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
-	sctx->do_update_shaders = true;
+
+	si_update_common_shader_state(sctx);
 	sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
 	if (enable_changed) {
@@ -2274,7 +2293,8 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 	sctx->tcs_shader.cso = sel;
 	sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
 	si_update_tess_uses_prim_id(sctx);
-	sctx->do_update_shaders = true;
+
+	si_update_common_shader_state(sctx);
 
 	if (enable_changed)
 		sctx->last_tcs = NULL; /* invalidate derived tess state */
@@ -2297,7 +2317,8 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 	sctx->tes_shader.current = sel ? sel->first_variant : NULL;
 	sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
 	si_update_tess_uses_prim_id(sctx);
-	sctx->do_update_shaders = true;
+
+	si_update_common_shader_state(sctx);
 	sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
 	if (enable_changed) {
@@ -2323,8 +2344,8 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
 
 	sctx->ps_shader.cso = sel;
 	sctx->ps_shader.current = sel ? sel->first_variant : NULL;
-	sctx->do_update_shaders = true;
 
+	si_update_common_shader_state(sctx);
 	if (sel) {
 		if (sctx->ia_multi_vgt_param_key.u.uses_tess)
 			si_update_tess_uses_prim_id(sctx);
-- 
2.13.1



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