[Mesa-dev] [PATCH 13/31] mesa: make _mesa_set_varying_vp_inputs a no-op in GL core profile
Marek Olšák
maraeo at gmail.com
Mon Jun 12 16:55:38 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
just don't set _NEW_VARYING_VP_INPUTS.
---
src/mesa/main/state.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index ebdc106..2b4d8d4 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -399,20 +399,24 @@ _mesa_update_state( struct gl_context *ctx )
* texgen, etc.
*
* The generated fragment program should then only declare inputs that
* may vary or otherwise differ from the ctx->Current values.
* Otherwise, the fp should track them as state values instead.
*/
void
_mesa_set_varying_vp_inputs( struct gl_context *ctx,
GLbitfield64 varying_inputs )
{
+ if (ctx->API != API_OPENGL_COMPAT &&
+ ctx->API != API_OPENGLES)
+ return;
+
if (ctx->varying_vp_inputs != varying_inputs) {
ctx->varying_vp_inputs = varying_inputs;
/* Only the fixed-func generated programs need to use the flag
* and the fixed-func fragment program uses it only if there is also
* a fixed-func vertex program, so this only depends on the latter.
*
* It's okay to check the VP pointer here, because this is called after
* _mesa_update_state in the vbo module. */
if (ctx->VertexProgram._TnlProgram ||
--
2.7.4
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