[Mesa-dev] [PATCH 1/2] gallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics

Nicolai Hähnle nhaehnle at gmail.com
Mon Jun 12 17:50:36 UTC 2017


On 12.06.2017 19:37, Brian Paul wrote:
> For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
> target queries, range of postion values, swizzling, etc.  We basically
> follow the DX10.1 conventions.
> 
> For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
> and type.
> 
> For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
> positions returned.
> ---
>   src/gallium/docs/source/tgsi.rst | 53 +++++++++++++++++++++++++++++++---------
>   1 file changed, 42 insertions(+), 11 deletions(-)
> 
> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
> index 7fb963f..310b49d 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -982,7 +982,9 @@ XXX doesn't look like most of the opcodes really belong here.
>   .. opcode:: TXQS - Texture Samples Query
>   
>     This retrieves the number of samples in the texture, and stores it
> -  into the x component. The other components are undefined.
> +  into the x component as an unsigned integer. The other components are
> +  undefined.  If the texture is not multisampled, this function returns
> +  (1, 0, 0, 0).
>   
>   .. math::
>   
> @@ -2538,14 +2540,40 @@ after lookup.
>   
>   .. opcode:: SAMPLE_POS
>   
> -  Query the position of a given sample.  dst receives float4 (x, y, 0, 0)
> -  indicated where the sample is located. If the resource is not a multi-sample
> -  resource and not a render target, the result is 0.
> +  Query the position of a sample in the given resource or render target
> +  when per-sample fragment shading is in effect.
> +
> +  Syntax: ``SAMPLE_POS dst, source, sample_index``
> +
> +  dst receives float4 (x, y, 0, 0) indicated where the sample is located.
> +  Sample locations are in the range [0, 1] where 0.5 is the center of the
> +  fragment.
> +
> +  source is either a sampler view (to indicate a shader resource) or temp
> +  register (to indicate the render target).  The source register may have
> +  an optional swizzle to apply to the returned result
> +
> +  sample_index is an integer scalar indicating which sample position is to
> +  be queried.
> +
> +  If per-sample shading is not in effect or the source resource or render
> +  target is not multisampled, the result is (0, 0, 0, 0).

We don't actually implement SAMPLE_POS in radeonsi, but are you sure 
this is a good idea? Wouldn't it make more sense that the result is 
(0.5, 0.5, 0, 0)?

The rest look good to me.

Cheers,
Nicolai


>   
>   .. opcode:: SAMPLE_INFO
>   
> -  dst receives number of samples in x.  If the resource is not a multi-sample
> -  resource and not a render target, the result is 0.
> +  Query the number of samples in a multisampled resource or render target.
> +
> +  Syntax: ``SAMPLE_INFO dst, source``
> +
> +  dst receives int4 (n, 0, 0, 0) where n is the number of samples in a
> +  resource or the render target.
> +
> +  source is either a sampler view (to indicate a shader resource) or temp
> +  register (to indicate the render target).  The source register may have
> +  an optional swizzle to apply to the returned result
> +
> +  If per-sample shading is not in effect or the source resource or render
> +  target is not multisampled, the result is (1, 0, 0, 0).
>   
>   
>   .. _resourceopcodes:
> @@ -3284,15 +3312,18 @@ TGSI_SEMANTIC_SAMPLEID
>   """"""""""""""""""""""
>   
>   For fragment shaders, this semantic label indicates that a system value
> -contains the current sample id (i.e. gl_SampleID).
> -This is an integer value, and only the X component is used.
> +contains the current sample id (i.e. gl_SampleID) as an unsigned int.
> +Only the X component is used.  If per-sample shading is not enabled,
> +the result is (0, 0, 0, 0).
>   
>   TGSI_SEMANTIC_SAMPLEPOS
>   """""""""""""""""""""""
>   
> -For fragment shaders, this semantic label indicates that a system value
> -contains the current sample's position (i.e. gl_SamplePosition). Only the X
> -and Y values are used.
> +For fragment shaders, this semantic label indicates that a system
> +value contains the current sample's position as float4(x, y, 0, 0) in
> +the render target (i.e.  gl_SamplePosition) when per-fragment shading
> +is in effect.  Position values are in the range [0, 1] where 0.5 is
> +the center of the fragment.
>   
>   TGSI_SEMANTIC_SAMPLEMASK
>   """"""""""""""""""""""""
> 


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Aber vergiss niemals, wie sie sein sollte.


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