[Mesa-dev] [PATCH 03/24] st/mesa: don't track shader variants in st_context

Marek Olšák maraeo at gmail.com
Mon Jun 12 18:18:34 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/mesa/state_tracker/st_atom_shader.c | 32 ++++++++++++++------------------
 src/mesa/state_tracker/st_context.h     |  5 -----
 2 files changed, 14 insertions(+), 23 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 875279d..37aee83 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -121,26 +121,25 @@ st_update_fp( struct st_context *st )
    if (stfp->ati_fs) {
       key.fog = st->ctx->Fog._PackedEnabledMode;
 
       for (unsigned u = 0; u < MAX_NUM_FRAGMENT_REGISTERS_ATI; u++) {
          key.texture_targets[u] = get_texture_target(st->ctx, u);
       }
    }
 
    key.external = st_get_external_sampler_key(st, &stfp->Base);
 
-   st->fp_variant = st_get_fp_variant(st, stfp, &key);
+   void *shader = st_get_fp_variant(st, stfp, &key)->driver_shader;
 
    st_reference_fragprog(st, &st->fp, stfp);
 
-   cso_set_fragment_shader_handle(st->cso_context,
-                                  st->fp_variant->driver_shader);
+   cso_set_fragment_shader_handle(st->cso_context, shader);
 }
 
 
 /**
  * Update vertex program state/atom.  This involves translating the
  * Mesa vertex program into a gallium fragment program and binding it.
  */
 void
 st_update_vp( struct st_context *st )
 {
@@ -189,89 +188,86 @@ st_update_gp( struct st_context *st )
 
    if (!st->ctx->GeometryProgram._Current) {
       cso_set_geometry_shader_handle(st->cso_context, NULL);
       st_reference_prog(st, &st->gp, NULL);
       return;
    }
 
    stgp = st_common_program(st->ctx->GeometryProgram._Current);
    assert(stgp->Base.Target == GL_GEOMETRY_PROGRAM_NV);
 
-   st->gp_variant = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY,
-                                         &stgp->tgsi, &stgp->variants);
+   void *shader = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &stgp->tgsi,
+                                       &stgp->variants)->driver_shader;
 
    st_reference_prog(st, &st->gp, stgp);
 
-   cso_set_geometry_shader_handle(st->cso_context,
-                                  st->gp_variant->driver_shader);
+   cso_set_geometry_shader_handle(st->cso_context, shader);
 }
 
 
 void
 st_update_tcp( struct st_context *st )
 {
    struct st_common_program *sttcp;
 
    if (!st->ctx->TessCtrlProgram._Current) {
       cso_set_tessctrl_shader_handle(st->cso_context, NULL);
       st_reference_prog(st, &st->tcp, NULL);
       return;
    }
 
    sttcp = st_common_program(st->ctx->TessCtrlProgram._Current);
    assert(sttcp->Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
 
-   st->tcp_variant = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL,
-                                          &sttcp->tgsi, &sttcp->variants);
+   void *shader = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &sttcp->tgsi,
+                                       &sttcp->variants)->driver_shader;
 
    st_reference_prog(st, &st->tcp, sttcp);
 
-   cso_set_tessctrl_shader_handle(st->cso_context,
-                                  st->tcp_variant->driver_shader);
+   cso_set_tessctrl_shader_handle(st->cso_context, shader);
 }
 
 
 void
 st_update_tep( struct st_context *st )
 {
    struct st_common_program *sttep;
 
    if (!st->ctx->TessEvalProgram._Current) {
       cso_set_tesseval_shader_handle(st->cso_context, NULL);
       st_reference_prog(st, &st->tep, NULL);
       return;
    }
 
    sttep = st_common_program(st->ctx->TessEvalProgram._Current);
    assert(sttep->Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
 
-   st->tep_variant = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL,
-                                          &sttep->tgsi, &sttep->variants);
+   void *shader = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &sttep->tgsi,
+                                       &sttep->variants)->driver_shader;
 
    st_reference_prog(st, &st->tep, sttep);
 
-   cso_set_tesseval_shader_handle(st->cso_context,
-                                  st->tep_variant->driver_shader);
+   cso_set_tesseval_shader_handle(st->cso_context, shader);
 }
 
 
 void
 st_update_cp( struct st_context *st )
 {
    struct st_compute_program *stcp;
 
    if (!st->ctx->ComputeProgram._Current) {
       cso_set_compute_shader_handle(st->cso_context, NULL);
       st_reference_compprog(st, &st->cp, NULL);
       return;
    }
 
    stcp = st_compute_program(st->ctx->ComputeProgram._Current);
    assert(stcp->Base.Target == GL_COMPUTE_PROGRAM_NV);
 
-   st->cp_variant = st_get_cp_variant(st, &stcp->tgsi, &stcp->variants);
+   void *shader = st_get_cp_variant(st, &stcp->tgsi,
+                                    &stcp->variants)->driver_shader;
 
    st_reference_compprog(st, &st->cp, stcp);
 
-   cso_set_compute_shader_handle(st->cso_context,
-                                 st->cp_variant->driver_shader);
+   cso_set_compute_shader_handle(st->cso_context, shader);
 }
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index dc3f4c0..5cd8451 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -174,25 +174,20 @@ struct st_context
    GLboolean edgeflag_culls_prims;
 
    struct st_vertex_program *vp;    /**< Currently bound vertex program */
    struct st_fragment_program *fp;  /**< Currently bound fragment program */
    struct st_common_program *gp;  /**< Currently bound geometry program */
    struct st_common_program *tcp; /**< Currently bound tess control program */
    struct st_common_program *tep; /**< Currently bound tess eval program */
    struct st_compute_program *cp;   /**< Currently bound compute program */
 
    struct st_vp_variant *vp_variant;
-   struct st_fp_variant *fp_variant;
-   struct st_basic_variant *gp_variant;
-   struct st_basic_variant *tcp_variant;
-   struct st_basic_variant *tep_variant;
-   struct st_basic_variant *cp_variant;
 
    struct {
       struct pipe_resource *pixelmap_texture;
       struct pipe_sampler_view *pixelmap_sampler_view;
    } pixel_xfer;
 
    /** for glBitmap */
    struct {
       struct pipe_rasterizer_state rasterizer;
       struct pipe_sampler_state sampler;
-- 
2.7.4



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