[Mesa-dev] [PATCH v2 0/9] Add precise/invariant semantics to TGSI
Karol Herbst
karolherbst at gmail.com
Mon Jun 12 18:19:49 UTC 2017
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
modifiers on variables inside Nouveau.
This series add precise/invariant handling to TGSI, which can be then used by
drivers to disable certain unsafe optimisations which may otherwise alter
calculations, which depend on having the same result across shaders.
This series fixes this bug in Tomb Raider and one CTS test for 4.4 and 4.5
Karol Herbst (9):
tgsi: add precise flag to tgsi_instruction
tgsi/dump: print _PRECISE modifier on Instrutions
st/glsl_to_tgsi: handle precise modifier
tgsi: populate precise
tgsi/text: parse _PRECISE modifier
nv50/ir: add precise field to Instruction
nv50/ir/tgsi: handle precise for most ALU instructions
nv50/ir: disable mul+add to mad for precise instructions
nv50/ir/tgsi: split mad to mul+add
src/gallium/auxiliary/tgsi/tgsi_build.c | 4 +++
src/gallium/auxiliary/tgsi/tgsi_dump.c | 4 +++
src/gallium/auxiliary/tgsi/tgsi_text.c | 17 ++++++++--
src/gallium/auxiliary/tgsi/tgsi_ureg.c | 8 ++++-
src/gallium/auxiliary/tgsi/tgsi_ureg.h | 14 ++++++++-
src/gallium/auxiliary/util/u_simple_shaders.c | 2 +-
src/gallium/drivers/nouveau/codegen/nv50_ir.h | 1 +
.../drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 16 ++++++++++
.../drivers/nouveau/codegen/nv50_ir_peephole.cpp | 6 +++-
src/gallium/include/pipe/p_shader_tokens.h | 3 +-
src/gallium/state_trackers/nine/nine_shader.c | 6 ++--
src/mesa/state_tracker/st_atifs_to_tgsi.c | 36 +++++++++++-----------
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 19 ++++++++++--
src/mesa/state_tracker/st_mesa_to_tgsi.c | 6 ++--
14 files changed, 107 insertions(+), 35 deletions(-)
--
2.13.1
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