[Mesa-dev] [PATCH 1/2] gallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics
Dieter Nützel
Dieter at nuetzel-hh.de
Mon Jun 12 19:38:31 UTC 2017
'Undefined' or/equal as 'don't care'
which is much more useful for 'tricks'
like 'we' learned in chip design clause 3 decades ago?
But GL didn't allow 'don't care' I think?
Sorry, that I step in...;-)
Dieter
Am 12.06.2017 21:22, schrieb Ilia Mirkin:
> That's actually stronger than saying that you'll leave them alone...
> and probably better. Undefined sounds great to me!
>
> On Mon, Jun 12, 2017 at 3:13 PM, Brian Paul <brianp at vmware.com> wrote:
>> Or say they're undefined: sample pos = (x, y, undef, undef), for
>> example.
>>
>> I'd be OK with that. You?
>>
>> -Brian
>>
>>
>> On 06/12/2017 11:47 AM, Ilia Mirkin wrote:
>>>
>>> Perhaps this is wrong in the grand scheme of things, but at least
>>> nouveau will *only* set the defined components of dst, not the
>>> undefined ones. Perhaps we should zero those out?
>>>
>>> On Mon, Jun 12, 2017 at 1:37 PM, Brian Paul <brianp at vmware.com>
>>> wrote:
>>>>
>>>> For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs.
>>>> render
>>>> target queries, range of postion values, swizzling, etc. We
>>>> basically
>>>> follow the DX10.1 conventions.
>>>>
>>>> For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
>>>> and type.
>>>>
>>>> For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
>>>> positions returned.
>>>> ---
>>>> src/gallium/docs/source/tgsi.rst | 53
>>>> +++++++++++++++++++++++++++++++---------
>>>> 1 file changed, 42 insertions(+), 11 deletions(-)
>>>>
>>>> diff --git a/src/gallium/docs/source/tgsi.rst
>>>> b/src/gallium/docs/source/tgsi.rst
>>>> index 7fb963f..310b49d 100644
>>>> --- a/src/gallium/docs/source/tgsi.rst
>>>> +++ b/src/gallium/docs/source/tgsi.rst
>>>> @@ -982,7 +982,9 @@ XXX doesn't look like most of the opcodes really
>>>> belong here.
>>>> .. opcode:: TXQS - Texture Samples Query
>>>>
>>>> This retrieves the number of samples in the texture, and stores
>>>> it
>>>> - into the x component. The other components are undefined.
>>>> + into the x component as an unsigned integer. The other components
>>>> are
>>>> + undefined. If the texture is not multisampled, this function
>>>> returns
>>>> + (1, 0, 0, 0).
>>>>
>>>> .. math::
>>>>
>>>> @@ -2538,14 +2540,40 @@ after lookup.
>>>>
>>>> .. opcode:: SAMPLE_POS
>>>>
>>>> - Query the position of a given sample. dst receives float4 (x, y,
>>>> 0,
>>>> 0)
>>>> - indicated where the sample is located. If the resource is not a
>>>> multi-sample
>>>> - resource and not a render target, the result is 0.
>>>> + Query the position of a sample in the given resource or render
>>>> target
>>>> + when per-sample fragment shading is in effect.
>>>> +
>>>> + Syntax: ``SAMPLE_POS dst, source, sample_index``
>>>> +
>>>> + dst receives float4 (x, y, 0, 0) indicated where the sample is
>>>> located.
>>>> + Sample locations are in the range [0, 1] where 0.5 is the center
>>>> of
>>>> the
>>>> + fragment.
>>>> +
>>>> + source is either a sampler view (to indicate a shader resource)
>>>> or
>>>> temp
>>>> + register (to indicate the render target). The source register
>>>> may
>>>> have
>>>> + an optional swizzle to apply to the returned result
>>>> +
>>>> + sample_index is an integer scalar indicating which sample
>>>> position is
>>>> to
>>>> + be queried.
>>>> +
>>>> + If per-sample shading is not in effect or the source resource or
>>>> render
>>>> + target is not multisampled, the result is (0, 0, 0, 0).
>>>>
>>>> .. opcode:: SAMPLE_INFO
>>>>
>>>> - dst receives number of samples in x. If the resource is not a
>>>> multi-sample
>>>> - resource and not a render target, the result is 0.
>>>> + Query the number of samples in a multisampled resource or render
>>>> target.
>>>> +
>>>> + Syntax: ``SAMPLE_INFO dst, source``
>>>> +
>>>> + dst receives int4 (n, 0, 0, 0) where n is the number of samples
>>>> in a
>>>> + resource or the render target.
>>>> +
>>>> + source is either a sampler view (to indicate a shader resource)
>>>> or
>>>> temp
>>>> + register (to indicate the render target). The source register
>>>> may
>>>> have
>>>> + an optional swizzle to apply to the returned result
>>>> +
>>>> + If per-sample shading is not in effect or the source resource or
>>>> render
>>>> + target is not multisampled, the result is (1, 0, 0, 0).
>>>>
>>>>
>>>> .. _resourceopcodes:
>>>> @@ -3284,15 +3312,18 @@ TGSI_SEMANTIC_SAMPLEID
>>>> """"""""""""""""""""""
>>>>
>>>> For fragment shaders, this semantic label indicates that a system
>>>> value
>>>> -contains the current sample id (i.e. gl_SampleID).
>>>> -This is an integer value, and only the X component is used.
>>>> +contains the current sample id (i.e. gl_SampleID) as an unsigned
>>>> int.
>>>> +Only the X component is used. If per-sample shading is not
>>>> enabled,
>>>> +the result is (0, 0, 0, 0).
>>>>
>>>> TGSI_SEMANTIC_SAMPLEPOS
>>>> """""""""""""""""""""""
>>>>
>>>> -For fragment shaders, this semantic label indicates that a system
>>>> value
>>>> -contains the current sample's position (i.e. gl_SamplePosition).
>>>> Only
>>>> the X
>>>> -and Y values are used.
>>>> +For fragment shaders, this semantic label indicates that a system
>>>> +value contains the current sample's position as float4(x, y, 0, 0)
>>>> in
>>>> +the render target (i.e. gl_SamplePosition) when per-fragment
>>>> shading
>>>> +is in effect. Position values are in the range [0, 1] where 0.5 is
>>>> +the center of the fragment.
>>>>
>>>> TGSI_SEMANTIC_SAMPLEMASK
>>>> """"""""""""""""""""""""
>>>> --
>>>> 1.9.1
>>>>
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>>
>>
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