[Mesa-dev] [PATCH 00/17] radv: Support for subgroup_vote and shader_ballot

Connor Abbott cwabbott0 at gmail.com
Mon Jun 12 22:22:04 UTC 2017


On Mon, Jun 12, 2017 at 2:30 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> FYI, somehow your mails don't show up in a single thread for me. They're in
> groups of 00-04, 05-09, 10-14, 15-17. Not sure what's up with that.

For some reason, the server at Valve rate-limits sending email, so git
send-email failed when I tried to send them all at once, and I had to
send some manually. Is there some way to automatically sleep between
sending emails out?

>
> On 10.06.2017 01:43, Connor Abbott wrote:
>>
>> From: Connor Abbott <cwabbott0 at gmail.com>
>>
>> This series adds all the bits to enable EXT_shader_subgroup_vote and
>> EXT_shader_subgroup_ballot for radv. It's based on my previous series to
>> fix some 64-bit bugs in radv and anv, since nothing would work without
>> them.
>>
>> Patches 1-4 are a resend of my previous series to add ARB_shader_ballot
>> and ARB_shader_group_vote support to NIR, with some changes suggested by
>> Jason and minor bugfixes. Patches 5-8 add SPIRV-to-NIR support for the
>> SPIR-V extensions. Finally, the rest of the patches move some of the
>> existing logic for ARB_shader_ballot and ARB_shader_group_vote into ac
>> when appropriate and turn on the extension for radv.
>>
>> One question I had was about how to handle the differences between
>> SPIR-V and GL here. SPIR-V decided to make the things that return a
>> bitmask of invocations return a uvec4, whereas in the GL extension they
>> return a uint64_t. Right now, in NIR, we use the GL semantics, and we
>> translate that in vtn. I'm open to changing that, though.
>
>
> Pragmatically, I'd say stick with the GL semantics for now. We'd only ever
> have to change that if somebody decides to build a GPU with 128-wide waves,
> but given how having wider waves increasingly hurts with divergence, that
> seems unlikely to happen.
>
>
>> I wrote a few crucible tests to test the extension (mostly copied from
>> the piglit ARB_shader_ballot and ARB_shader_group_vote coverage), which
>> I'll send out shortly. One of the tests is crashing because of
>> https://github.com/KhronosGroup/glslang/issues/930, but other than that
>> it passes the tests.
>
>
> Looks like an alternative GLSL-to-SPIRV compiler would really be nice to
> have...
>
> I've sent comments on some of the patches, mostly the NIR attribute stuff.
> Sorry I didn't notice that sooner.
>
> Cheers,
> Nicolai
>
>
>
>> I also made sure I didn't regress piglit on
>> radeonsi. It might be a good idea to run it on Intel's CI system,
>> especially given patches 5 and 6.
>>
>> This series is also available at:
>> git://people.freedesktop.org/~cwabbott0/mesa radv-shader-ballot
>>
>> Connor Abbott (17):
>>    nir: introduce new convergent and cross-thread attributes
>>    nir/gcm: use the new cross-thread attribute
>>    nir: take cross-thread operations into account into a few places
>>    nir: add ARB_shader_ballot and ARB_shader_group_vote instructions
>>    mesa: fix 64-bit issues with system_values_read
>>    compiler: add new system values for SPV_KHR_shader_ballot
>>    nir/lower_system_values: handle SPIR-V shader_ballot system values
>>    nir/spirv: add plumbing for KHR_shader_ballot and KHR_subgroup_vote
>>    ac: add i32_0 convenience member to ac_llvm_context
>>    radeonsi: move llvm_get_type_size() to ac
>>    radeonsi: move emit_optimization_barrier() to ac
>>    ac: add i64 type to ac_llvm_context
>>    radeonsi: move si_emit_ballot() to ac
>>    ac: add i32_1 convenience member to ac_llvm_context
>>    radeonsi: move the guts of ARB_shader_group_vote emission to ac
>>    ac: enable the AMDGPU asm parser
>>    radv/ac: enable EXT_shader_subgroup_ballot and
>>      EXT_shader_subgroup_vote
>>
>>   src/amd/common/ac_llvm_build.c             | 127
>> +++++++++++++++++++++++++++
>>   src/amd/common/ac_llvm_build.h             |  18 ++++
>>   src/amd/common/ac_llvm_util.c              |   4 +
>>   src/amd/common/ac_nir_to_llvm.c            |  75 ++++++++++++++++
>>   src/amd/vulkan/radv_device.c               |   8 ++
>>   src/amd/vulkan/radv_pipeline.c             |   2 +
>>   src/compiler/nir/nir.c                     |  28 ++++++
>>   src/compiler/nir/nir.h                     |  80 +++++++++++++++++
>>   src/compiler/nir/nir_instr_set.c           |  22 +++++
>>   src/compiler/nir/nir_intrinsics.h          |  30 +++++++
>>   src/compiler/nir/nir_lower_system_values.c |  38 ++++++++
>>   src/compiler/nir/nir_opt_gcm.c             |  72 +++++----------
>>   src/compiler/nir/nir_opt_peephole_select.c |  11 +++
>>   src/compiler/shader_enums.c                |   5 ++
>>   src/compiler/shader_enums.h                |  11 +++
>>   src/compiler/spirv/nir_spirv.h             |   2 +
>>   src/compiler/spirv/spirv_to_nir.c          |  80 +++++++++++++++++
>>   src/compiler/spirv/vtn_variables.c         |  28 ++++++
>>   src/gallium/auxiliary/nir/tgsi_to_nir.c    |   2 +-
>>   src/gallium/drivers/radeonsi/si_shader.c   | 136
>> +++--------------------------
>>   src/intel/compiler/brw_vec4_gs_visitor.cpp |   3 +-
>>   src/mesa/program/programopt.c              |   2 +-
>>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   9 +-
>>   src/mesa/state_tracker/st_mesa_to_tgsi.c   |   6 +-
>>   24 files changed, 617 insertions(+), 182 deletions(-)
>>
>
>
> --
> Lerne, wie die Welt wirklich ist,
> Aber vergiss niemals, wie sie sein sollte.
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