[Mesa-dev] [PATCH 2/2] gallium/docs: clarify TGSI_SEMANTIC_SAMPLEMASK, again

Nicolai Hähnle nhaehnle at gmail.com
Tue Jun 13 09:54:31 UTC 2017


Looks good to me. For the series

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


On 12.06.2017 21:55, Brian Paul wrote:
> I've since discovered the fragment shader sample mask system value (which
> corresponds to gl_SampleMaskIn).
> 
> v2: It's a system value, not a shader input.
> ---
>   src/gallium/docs/source/tgsi.rst | 15 +++++++++++----
>   1 file changed, 11 insertions(+), 4 deletions(-)
> 
> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
> index 5c2bd29..9cc397b 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -3328,10 +3328,17 @@ the center of the fragment.
>   TGSI_SEMANTIC_SAMPLEMASK
>   """"""""""""""""""""""""
>   
> -For fragment shaders, this semantic label indicates that an output contains
> -the sample mask used to disable further sample processing.  The output's
> -type is uint[4] but only the X component is used (i.e. gl_SampleMask[0]).
> -Each bit corresponds to one sample position (up to 32x MSAA is supported).
> +For fragment shaders, this semantic label can be applied to either a
> +shader system value input or output.
> +
> +For a system value, the sample mask indicates the set of samples covered by
> +the current primitive.  If MSAA is not enabled, the value is (1, 0, 0, 0).
> +
> +For an output, the sample mask is used to disable further sample processing.
> +
> +For both, the register type is uint[4] but only the X component is used
> +(i.e. gl_SampleMask[0]). Each bit corresponds to one sample position (up
> +to 32x MSAA is supported).
>   
>   TGSI_SEMANTIC_INVOCATIONID
>   """"""""""""""""""""""""""
> 


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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