[Mesa-dev] [PATCH v4 58/63] radeonsi: only decompress resident textures/images when used

Marek Olšák maraeo at gmail.com
Tue Jun 13 21:13:36 UTC 2017


On Mon, Jun 12, 2017 at 2:36 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> When the current bound shaders don't use any bindless textures
> or images, it's useless to decompress the resident resources.
>
> v4: - inline si_*_uses_bindless_*()
> v3: - rebased and updated check for compute
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> Reviewed-by: Marek Olšák <marek.olsak at amd.com> (v2)
> ---
>  src/gallium/drivers/radeonsi/si_blit.c | 10 ++++++++--
>  1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
> index 8b77242759..917319bf7d 100644
> --- a/src/gallium/drivers/radeonsi/si_blit.c
> +++ b/src/gallium/drivers/radeonsi/si_blit.c
> @@ -798,8 +798,14 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask
>                 }
>         }
>
> -       si_decompress_resident_textures(sctx);
> -       si_decompress_resident_images(sctx);
> +       if (sctx->uses_bindless_samplers ||
> +           ((shader_mask & (1 << PIPE_SHADER_COMPUTE) &&
> +            sctx->cs_shader_state.program->uses_bindless_samplers)))
> +               si_decompress_resident_textures(sctx);
> +       if (sctx->uses_bindless_images ||
> +           ((shader_mask & (1 << PIPE_SHADER_COMPUTE) &&
> +            sctx->cs_shader_state.program->uses_bindless_images)))
> +               si_decompress_resident_images(sctx);

The conditionals don't look correct.

if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS))
// just check ctx->uses_bindless_samplers and decompress
else if (shader_mask & (1 << PIPE_SHADER_COMPUTE))
// just check cs_shader_state and decompress

Marek


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