[Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

Tapani Pälli tapani.palli at intel.com
Wed Jun 14 12:09:32 UTC 2017


On 06/14/2017 01:12 AM, Eric Anholt wrote:
> Tapani Pälli <tapani.palli at intel.com> writes:
>
>> On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>>>
>>> On 05/18/2017 09:39 PM, Eric Anholt wrote:
>>>> Eric Anholt <eric at anholt.net> writes:
>>>>
>>>>> This series came out of fixing dEQP failures on vc4's GLES2 context.
>>>>> Mesa was allowing RGB565 textures, which is only valid with
>>>>> GL_OES_required_internalformat.  Rather than disable RGB565, I decided
>>>>> the extension was easy enough to support.
>>>>>
>>>>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
>>>>> for whether enums get accepted for TexImage.
>>>>>
>>>>> There's a functional question in patch #2, see the comment there, and
>>>>> there's a question of whether the extension should be dummy_true in
>>>>> patch #5.
>>>>>
>>>>> branch: https://github.com/anholt/mesa/commits/required-internalformat
>>>> I would still love review on this series.
>>>>
>>> Earlier I took a brief look at series and run through our CI, there were
>>> many failing tests but t seems I forgot to reply/report .. I'll run it
>>> again and let you know what's the result.
>>>
>> '36 failures' (many likely duplicates of some same issue), these ones ..
>>
>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>
>> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
>> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
>> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
>> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>>
>> Are you able to reproduce/run these tests on some machine?
> I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
> it, and I think I've fixed the pre-snb failures in piglit.  New branch
> up at https://github.com/anholt/mesa/commits/required-internalformat
> which I'll piglit now.


OK, seems the packed_pixels ones are still failing. I'll try to debug 
this a bit to see what's going on.

// Tapani



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