[Mesa-dev] [PATCH 25/24] st/mesa: set st_context::...num_samplers to 0 when there are no samplers
Marek Olšák
maraeo at gmail.com
Wed Jun 14 17:17:35 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
This was missed during my st/mesa series.
---
src/mesa/state_tracker/st_atom_sampler.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index a80bacb..776fdbd 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -254,22 +254,24 @@ update_shader_samplers(struct st_context *st,
const struct gl_program *prog,
struct pipe_sampler_state *samplers,
unsigned *out_num_samplers)
{
GLbitfield samplers_used = prog->SamplersUsed;
GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
unsigned unit, num_samplers;
const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
- if (samplers_used == 0x0)
+ if (samplers_used == 0x0) {
+ *out_num_samplers = 0;
return;
+ }
num_samplers = util_last_bit(samplers_used);
/* loop over sampler units (aka tex image units) */
for (unit = 0; samplers_used; unit++, samplers_used >>= 1) {
struct pipe_sampler_state *sampler = samplers + unit;
if (samplers_used & 1) {
st_convert_sampler_from_unit(st, sampler, prog->SamplerUnits[unit]);
states[unit] = sampler;
--
2.7.4
More information about the mesa-dev
mailing list