[Mesa-dev] [PATCH 25/24] st/mesa: set st_context::...num_samplers to 0 when there are no samplers

Marek Olšák maraeo at gmail.com
Wed Jun 14 17:17:35 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

This was missed during my st/mesa series.
---
 src/mesa/state_tracker/st_atom_sampler.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index a80bacb..776fdbd 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -254,22 +254,24 @@ update_shader_samplers(struct st_context *st,
                        const struct gl_program *prog,
                        struct pipe_sampler_state *samplers,
                        unsigned *out_num_samplers)
 {
    GLbitfield samplers_used = prog->SamplersUsed;
    GLbitfield free_slots = ~prog->SamplersUsed;
    GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
    unsigned unit, num_samplers;
    const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
 
-   if (samplers_used == 0x0)
+   if (samplers_used == 0x0) {
+      *out_num_samplers = 0;
       return;
+   }
 
    num_samplers = util_last_bit(samplers_used);
 
    /* loop over sampler units (aka tex image units) */
    for (unit = 0; samplers_used; unit++, samplers_used >>= 1) {
       struct pipe_sampler_state *sampler = samplers + unit;
 
       if (samplers_used & 1) {
          st_convert_sampler_from_unit(st, sampler, prog->SamplerUnits[unit]);
          states[unit] = sampler;
-- 
2.7.4



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