[Mesa-dev] [PATCH V2] mesa: stop assigning unused storage for non-bindless opaque types
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jun 15 08:00:03 UTC 2017
On 06/15/2017 03:56 AM, Timothy Arceri wrote:
> The storage was once used by get_sampler_uniform_value() but that
> was fixed long ago to use the uniform storage assigned by the
> linker.
>
> By not assigning storage for images/samplers the constant buffer
> for gallium drivers will be reduced which could result in small
> perf improvements.
>
> V2: rebase on ARB_bindless_texture
> ---
> src/mesa/program/ir_to_mesa.cpp | 42 ++++++-----------------------------------
> 1 file changed, 6 insertions(+), 36 deletions(-)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 775211c..54b848a 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2440,62 +2440,32 @@ private:
>
> } /* anonymous namespace */
>
> void
> add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
> bool /* row_major */,
> const glsl_type * /* record_type */,
> const enum glsl_interface_packing,
> bool /* last_field */)
> {
> - /* atomics don't get real storage */
> - if (type->contains_atomic())
> + /* opaque types don't use storage in the param list unless they are
> + * bindless textures or images.
samplers
Other than that, looks good to me.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> + */
> + if (type->contains_opaque() && !var->data.bindless)
> return;
>
> - gl_register_file file;
> - if (type->without_array()->is_sampler() && !var->data.bindless) {
> - file = PROGRAM_SAMPLER;
> - } else {
> - file = PROGRAM_UNIFORM;
> - }
> -
> int index = _mesa_lookup_parameter_index(params, name);
> if (index < 0) {
> unsigned size = type_size(type) * 4;
>
> - index = _mesa_add_parameter(params, file, name, size, type->gl_type,
> - NULL, NULL);
> -
> - /* Sampler uniform values are stored in prog->SamplerUnits,
> - * and the entry in that array is selected by this index we
> - * store in ParameterValues[].
> - */
> - if (file == PROGRAM_SAMPLER) {
> - unsigned location;
> - const bool found =
> - this->shader_program->UniformHash->get(location,
> - params->Parameters[index].Name);
> - assert(found);
> -
> - if (!found)
> - return;
> -
> - struct gl_uniform_storage *storage =
> - &this->shader_program->data->UniformStorage[location];
> -
> - assert(storage->type->is_sampler() &&
> - storage->opaque[shader_type].active);
> -
> - for (unsigned int j = 0; j < size / 4; j++)
> - params->ParameterValues[index + j][0].f =
> - storage->opaque[shader_type].index + j;
> - }
> + index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
> + type->gl_type, NULL, NULL);
> }
>
> /* The first part of the uniform that's processed determines the base
> * location of the whole uniform (for structures).
> */
> if (this->idx < 0)
> this->idx = index;
> }
>
> /**
>
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