[Mesa-dev] [PATCH] gallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics
Roland Scheidegger
sroland at vmware.com
Thu Jun 15 22:08:44 UTC 2017
Am 15.06.2017 um 22:14 schrieb Brian Paul:
> For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
> target queries, range of postion values, swizzling, etc. We basically
> follow the DX10.1 conventions.
>
> For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
> and type.
>
> For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
> positions returned.
>
> v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef)
> for sample pos when MSAA not applicable.
>
> v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
> and the information is subject to change.
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
> ---
> src/gallium/docs/source/tgsi.rst | 58 ++++++++++++++++++++++++++++++++--------
> 1 file changed, 47 insertions(+), 11 deletions(-)
>
> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
> index c65d721..fab0012 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -982,7 +982,9 @@ XXX doesn't look like most of the opcodes really belong here.
> .. opcode:: TXQS - Texture Samples Query
>
> This retrieves the number of samples in the texture, and stores it
> - into the x component. The other components are undefined.
> + into the x component as an unsigned integer. The other components are
> + undefined. If the texture is not multisampled, this function returns
> + (1, undef, undef, undef).
>
> .. math::
>
> @@ -2538,15 +2540,46 @@ after lookup.
>
> .. opcode:: SAMPLE_POS
>
> - Query the position of a given sample. dst receives float4 (x, y, 0, 0)
> - indicated where the sample is located. If the resource is not a multi-sample
> - resource and not a render target, the result is 0.
> + Query the position of a sample in the given resource or render target
> + when per-sample fragment shading is in effect.
> +
> + Syntax: ``SAMPLE_POS dst, source, sample_index``
> +
> + dst receives float4 (x, y, undef, undef) indicated where the sample is
> + located. Sample locations are in the range [0, 1] where 0.5 is the center
> + of the fragment.
> +
> + source is either a sampler view (to indicate a shader resource) or temp
> + register (to indicate the render target). The source register may have
> + an optional swizzle to apply to the returned result
> +
> + sample_index is an integer scalar indicating which sample position is to
> + be queried.
> +
> + If per-sample shading is not in effect or the source resource or render
> + target is not multisampled, the result is (0.5, 0.5, undef, undef).
> +
> + NOTE: no driver has implemented this opcode yet (and no state tracker
> + emits it). This information is subject to change.
>
> .. opcode:: SAMPLE_INFO
>
> - dst receives number of samples in x. If the resource is not a multi-sample
> - resource and not a render target, the result is 0.
> + Query the number of samples in a multisampled resource or render target.
>
> + Syntax: ``SAMPLE_INFO dst, source``
> +
> + dst receives int4 (n, 0, 0, 0) where n is the number of samples in a
> + resource or the render target.
> +
> + source is either a sampler view (to indicate a shader resource) or temp
> + register (to indicate the render target). The source register may have
> + an optional swizzle to apply to the returned result
> +
> + If per-sample shading is not in effect or the source resource or render
> + target is not multisampled, the result is (1, 0, 0, 0).
> +
> + NOTE: no driver has implemented this opcode yet (and no state tracker
> + emits it). This information is subject to change.
>
> .. _resourceopcodes:
>
> @@ -3284,15 +3317,18 @@ TGSI_SEMANTIC_SAMPLEID
> """"""""""""""""""""""
>
> For fragment shaders, this semantic label indicates that a system value
> -contains the current sample id (i.e. gl_SampleID).
> -This is an integer value, and only the X component is used.
> +contains the current sample id (i.e. gl_SampleID) as an unsigned int.
> +Only the X component is used. If per-sample shading is not enabled,
> +the result is (0, undef, undef, undef).
>
> TGSI_SEMANTIC_SAMPLEPOS
> """""""""""""""""""""""
>
> -For fragment shaders, this semantic label indicates that a system value
> -contains the current sample's position (i.e. gl_SamplePosition). Only the X
> -and Y values are used.
> +For fragment shaders, this semantic label indicates that a system
> +value contains the current sample's position as float4(x, y, undef, undef)
> +in the render target (i.e. gl_SamplePosition) when per-fragment shading
> +is in effect. Position values are in the range [0, 1] where 0.5 is
> +the center of the fragment.
>
> TGSI_SEMANTIC_SAMPLEMASK
> """"""""""""""""""""""""
>
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