[Mesa-dev] [Bug 101464] PrimitiveRestartNV inside a render list causes a crash
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jun 16 08:50:54 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101464
Bug ID: 101464
Summary: PrimitiveRestartNV inside a render list causes a crash
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Severity: major
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: o.lauffenburger at topsolid.com
QA Contact: mesa-dev at lists.freedesktop.org
When using glDrawElements with glPrimitiveRestartIndexNV during the compilation
of a render list, there is a crash when Mesa reaches the second restart index
of the array.
The reason is that when PrimitiveRestartNV is called internally the first time,
save_PrimitiveRestartNV() (in \src\mesa\vbo\vbo_save_api.c) is called. It
executes _save_End() and _save_Begin(curPrim), but _save_Begin() is a noop
function that merely raises an OpenGL error "Recursive glBegin".
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