[Mesa-dev] [PATCH v1 5/7] android: enable texture-float

Rob Clark robdclark at gmail.com
Fri Jun 16 13:25:49 UTC 2017


On Fri, Jun 16, 2017 at 9:18 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 15 June 2017 at 21:47, Robert Foss <robert.foss at collabora.com> wrote:
>> From: Rob Herring <robh at kernel.org>
>>
>> This is required by freedreno at least for GLES3 support.
>>
>> See docs/patents.txt for information about turning this on for s/w
>> renderers.
>>
> I'm inclined to agree with Tapani. We're not lawyers and with the
> patent expiring in half a year, I think we can defer this toggle to
> builders and their legal teams ;-)
>

Not really sure what msg from Tapani you are referring to.  But tbh,
what we really want is a separate option for sw renderers.

I'm not sure if there is any use to build swrast/llvmpipe for android
build, so maybe the thing to do is remove them (if they are built for
android currently), and then enable texture-float.

BR,
-R


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