[Mesa-dev] [PATCH 10.5/24] st/mesa: don't set sampler states for TBOs

Nicolai Hähnle nhaehnle at gmail.com
Mon Jun 19 11:33:00 UTC 2017


Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 15.06.2017 03:08, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> ---
> 
> This prevents a crash later in the series, and it's generally a good
> thing to do.
> 
>   src/mesa/state_tracker/st_atom_sampler.c | 11 +++++++++--
>   src/mesa/state_tracker/st_texture.c      |  5 +++--
>   2 files changed, 12 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
> index 21af5ef..7a85a55 100644
> --- a/src/mesa/state_tracker/st_atom_sampler.c
> +++ b/src/mesa/state_tracker/st_atom_sampler.c
> @@ -227,20 +227,21 @@ void
>   st_convert_sampler_from_unit(const struct st_context *st,
>                                struct pipe_sampler_state *sampler,
>                                GLuint texUnit)
>   {
>      const struct gl_texture_object *texobj;
>      struct gl_context *ctx = st->ctx;
>      const struct gl_sampler_object *msamp;
>   
>      texobj = ctx->Texture.Unit[texUnit]._Current;
>      assert(texobj);
> +   assert(texobj->Target != GL_TEXTURE_BUFFER);
>   
>      msamp = _mesa_get_samplerobj(ctx, texUnit);
>   
>      st_convert_sampler(st, texobj, msamp, sampler);
>   
>      sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
>      sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
>   }
>   
>   
> @@ -248,37 +249,43 @@ st_convert_sampler_from_unit(const struct st_context *st,
>    * Update the gallium driver's sampler state for fragment, vertex or
>    * geometry shader stage.
>    */
>   static void
>   update_shader_samplers(struct st_context *st,
>                          enum pipe_shader_type shader_stage,
>                          const struct gl_program *prog,
>                          struct pipe_sampler_state *samplers,
>                          unsigned *out_num_samplers)
>   {
> +   struct gl_context *ctx = st->ctx;
>      GLbitfield samplers_used = prog->SamplersUsed;
>      GLbitfield free_slots = ~prog->SamplersUsed;
>      GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
>      unsigned unit, num_samplers;
>      const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
>   
>      if (samplers_used == 0x0)
>         return;
>   
>      num_samplers = util_last_bit(samplers_used);
>   
>      /* loop over sampler units (aka tex image units) */
>      for (unit = 0; samplers_used; unit++, samplers_used >>= 1) {
>         struct pipe_sampler_state *sampler = samplers + unit;
> +      unsigned tex_unit = prog->SamplerUnits[unit];
>   
> -      if (samplers_used & 1) {
> -         st_convert_sampler_from_unit(st, sampler, prog->SamplerUnits[unit]);
> +      /* Don't update the sampler for TBOs. cso_context will not bind sampler
> +       * states that are NULL.
> +       */
> +      if (samplers_used & 1 &&
> +          ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER) {
> +         st_convert_sampler_from_unit(st, sampler, tex_unit);
>            states[unit] = sampler;
>         } else {
>            states[unit] = NULL;
>         }
>      }
>   
>      /* For any external samplers with multiplaner YUV, stuff the additional
>       * sampler states we need at the end.
>       *
>       * Just re-use the existing sampler-state from the primary slot.
> diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
> index 9de3b9a..07c3844 100644
> --- a/src/mesa/state_tracker/st_texture.c
> +++ b/src/mesa/state_tracker/st_texture.c
> @@ -505,26 +505,27 @@ st_destroy_bound_image_handles(struct st_context *st)
>    * Create a texture handle from a texture unit.
>    */
>   static GLuint64
>   st_create_texture_handle_from_unit(struct st_context *st,
>                                      struct gl_program *prog, GLuint texUnit)
>   {
>      struct gl_context *ctx = st->ctx;
>      struct gl_texture_object *texObj;
>      struct pipe_context *pipe = st->pipe;
>      struct pipe_sampler_view *view;
> -   struct pipe_sampler_state sampler;
> +   struct pipe_sampler_state sampler = {0};
>   
>      if (!st_update_single_texture(st, &view, texUnit, prog->sh.data->Version))
>         return 0;
>   
> -   st_convert_sampler_from_unit(st, &sampler, texUnit);
> +   if (view->target != PIPE_BUFFER)
> +      st_convert_sampler_from_unit(st, &sampler, texUnit);
>   
>      texObj = ctx->Texture.Unit[texUnit]._Current;
>      assert(texObj);
>   
>      return pipe->create_texture_handle(pipe, view, &sampler);
>   }
>   
>   
>   /**
>    * Create an image handle from an image unit.
> 


-- 
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Aber vergiss niemals, wie sie sein sollte.


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