[Mesa-dev] [PATCH 1/2] glsl: allow inputs in interface blocks in interpolateAt*
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 19 11:45:18 UTC 2017
On 18.06.2017 21:18, Ian Romanick wrote:
> On 06/16/2017 01:37 PM, Nicolai Hähnle wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Since interface blocks are simply considered groupings of input variables,
>> this is allowed.
>>
>> var->data.must_be_shader_input is now determined on-the-fly after lowering
>> interface blocks, since we don't want to disable varying packing for an
>> entire block just because one input in it is used in interpolateAt*.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
>
> I looked at the bug, but I haven't looked at the piglit list... is there
> a test for this? We should add one.
I sent a series that adds more tests.
> I /think/ this should also be tagged for stable.
Sure.
>
>> ---
>> src/compiler/glsl/ast_function.cpp | 7 +++++--
>> src/compiler/glsl/lower_named_interface_blocks.cpp | 18 ++++++++++++++++++
>> 2 files changed, 23 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
>> index 2d156ae..11897f7 100644
>> --- a/src/compiler/glsl/ast_function.cpp
>> +++ b/src/compiler/glsl/ast_function.cpp
>> @@ -221,29 +221,32 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
>> formal->name);
>> return false;
>> }
>> val = ((ir_swizzle *)val)->val;
>> }
>>
>> while (val->ir_type == ir_type_dereference_array) {
>> val = ((ir_dereference_array *)val)->array;
>> }
>>
>> + if (const ir_dereference_record *deref = val->as_dereference_record()) {
>> + if (deref->record->type->is_interface())
>> + val = deref->record;
>> + }
>> +
>> if (!val->as_dereference_variable() ||
>> val->variable_referenced()->data.mode != ir_var_shader_in) {
>> _mesa_glsl_error(&loc, state,
>> "parameter `%s` must be a shader input",
>> formal->name);
>> return false;
>> }
>> -
>> - val->variable_referenced()->data.must_be_shader_input = 1;
>
> I think I'd like to leave this here for non-interface blocks. I could
> envision someone changing the linker to not call
> lower_named_interface_blocks for shaders that can't have interface
> blocks... then things would break in hard to find ways.
Makes sense, changed locally.
Cheers,
Nicolai
>
>> }
>>
>> /* Verify that 'out' and 'inout' actual parameters are lvalues. */
>> if (formal->data.mode == ir_var_function_out
>> || formal->data.mode == ir_var_function_inout) {
>> const char *mode = NULL;
>> switch (formal->data.mode) {
>> case ir_var_function_out: mode = "out"; break;
>> case ir_var_function_inout: mode = "inout"; break;
>> default: assert(false); break;
>> diff --git a/src/compiler/glsl/lower_named_interface_blocks.cpp b/src/compiler/glsl/lower_named_interface_blocks.cpp
>> index a00e60d..52e0571 100644
>> --- a/src/compiler/glsl/lower_named_interface_blocks.cpp
>> +++ b/src/compiler/glsl/lower_named_interface_blocks.cpp
>> @@ -108,20 +108,21 @@ public:
>>
>> flatten_named_interface_blocks_declarations(void *mem_ctx)
>> : mem_ctx(mem_ctx),
>> interface_namespace(NULL)
>> {
>> }
>>
>> void run(exec_list *instructions);
>>
>> virtual ir_visitor_status visit_leave(ir_assignment *);
>> + virtual ir_visitor_status visit_leave(ir_expression *);
>> virtual void handle_rvalue(ir_rvalue **rvalue);
>> };
>>
>> } /* anonymous namespace */
>>
>> void
>> flatten_named_interface_blocks_declarations::run(exec_list *instructions)
>> {
>> interface_namespace = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
>> _mesa_key_string_equal);
>> @@ -231,20 +232,37 @@ flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
>> }
>>
>> ir_variable *lhs_var = lhs_rec_tmp->variable_referenced();
>> if (lhs_var) {
>> lhs_var->data.assigned = 1;
>> }
>> }
>> return rvalue_visit(ir);
>> }
>>
>> +ir_visitor_status
>> +flatten_named_interface_blocks_declarations::visit_leave(ir_expression *ir)
>> +{
>> + ir_visitor_status status = rvalue_visit(ir);
>> +
>> + if (ir->operation == ir_unop_interpolate_at_centroid ||
>> + ir->operation == ir_binop_interpolate_at_offset ||
>> + ir->operation == ir_binop_interpolate_at_sample) {
>> + const ir_rvalue *val = ir->operands[0];
>> +
>> + /* This disables varying packing for this input. */
>> + val->variable_referenced()->data.must_be_shader_input = 1;
>> + }
>> +
>> + return status;
>> +}
>> +
>> void
>> flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
>> {
>> if (*rvalue == NULL)
>> return;
>>
>> ir_dereference_record *ir = (*rvalue)->as_dereference_record();
>> if (ir == NULL)
>> return;
>>
>>
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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