[Mesa-dev] [PATCH 1/4] radv: set use_prim_id for tess shaders correctly.
Dave Airlie
airlied at gmail.com
Tue Jun 20 04:38:04 UTC 2017
From: Dave Airlie <airlied at redhat.com>
Just noticed in passing.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/common/ac_nir_to_llvm.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 49117d2..4d9c070 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3869,11 +3869,13 @@ static void visit_intrinsic(struct nir_to_llvm_context *ctx,
case nir_intrinsic_load_primitive_id:
if (ctx->stage == MESA_SHADER_GEOMETRY)
result = ctx->gs_prim_id;
- else if (ctx->stage == MESA_SHADER_TESS_CTRL)
+ else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
+ ctx->shader_info->tcs.uses_prim_id = true;
result = ctx->tcs_patch_id;
- else if (ctx->stage == MESA_SHADER_TESS_EVAL)
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ ctx->shader_info->tcs.uses_prim_id = true;
result = ctx->tes_patch_id;
- else
+ } else
fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage);
break;
case nir_intrinsic_load_sample_id:
--
2.9.4
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