[Mesa-dev] [PATCH] st/mesa: fix assert to be simpler

Timothy Arceri tarceri at itsqueeze.com
Tue Jun 20 06:12:28 UTC 2017


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 20/06/17 15:51, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> I just noticed a warning with a non-debug build, but really
> this could all be one line, and I'm not even 100% the assert
> makes sense here.
> ---
>   src/mesa/state_tracker/st_texture.c | 5 +----
>   1 file changed, 1 insertion(+), 4 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
> index 9de3b9a..5863628 100644
> --- a/src/mesa/state_tracker/st_texture.c
> +++ b/src/mesa/state_tracker/st_texture.c
> @@ -508,8 +508,6 @@ static GLuint64
>   st_create_texture_handle_from_unit(struct st_context *st,
>                                      struct gl_program *prog, GLuint texUnit)
>   {
> -   struct gl_context *ctx = st->ctx;
> -   struct gl_texture_object *texObj;
>      struct pipe_context *pipe = st->pipe;
>      struct pipe_sampler_view *view;
>      struct pipe_sampler_state sampler;
> @@ -519,8 +517,7 @@ st_create_texture_handle_from_unit(struct st_context *st,
>   
>      st_convert_sampler_from_unit(st, &sampler, texUnit);
>   
> -   texObj = ctx->Texture.Unit[texUnit]._Current;
> -   assert(texObj);
> +   assert(st->ctx->Texture.Unit[texUnit]._Current);
>   
>      return pipe->create_texture_handle(pipe, view, &sampler);
>   }
> 


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