[Mesa-dev] [PATCH 2/5] egl/android: Declare 'const' the EGLConfig attribs template array

Emil Velikov emil.l.velikov at gmail.com
Tue Jun 20 08:43:00 UTC 2017


On 17 June 2017 at 03:37, Chad Versace <chadversary at chromium.org> wrote:
> No behavioral change. Just a cleanup.
>
> Post-patch, we no longer modify the same array on each iteration of the
> inner loop of droid_add_configs_for_visuals(). Instead, we just declare
> the array as const inside the inner loop.
> ---
>  src/egl/drivers/dri2/platform_android.c | 16 +++++++---------
>  1 file changed, 7 insertions(+), 9 deletions(-)
>
> diff --git a/src/egl/drivers/dri2/platform_android.c b/src/egl/drivers/dri2/platform_android.c
> index a5f45a0bfbe..f309fcea11f 100644
> --- a/src/egl/drivers/dri2/platform_android.c
> +++ b/src/egl/drivers/dri2/platform_android.c
> @@ -1034,13 +1034,6 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
>        { HAL_PIXEL_FORMAT_RGB_565,   { 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 } },
>        { HAL_PIXEL_FORMAT_BGRA_8888, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 } },
>     };
> -   EGLint config_attrs[] = {
> -     EGL_NATIVE_VISUAL_ID,   0,
> -     EGL_NATIVE_VISUAL_TYPE, 0,
> -     EGL_FRAMEBUFFER_TARGET_ANDROID, EGL_TRUE,
> -     EGL_RECORDABLE_ANDROID, EGL_TRUE,
> -     EGL_NONE
> -   };
>
>     unsigned int format_count[ARRAY_SIZE(visuals)] = { 0 };
>     int count = 0;
> @@ -1049,8 +1042,13 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
>        const EGLint surface_type = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
>
>        for (int j = 0; j < ARRAY_SIZE(visuals); j++) {
> -         config_attrs[1] = visuals[j].format;
> -         config_attrs[3] = visuals[j].format;
> +         const EGLint config_attrs[] = {
> +           EGL_NATIVE_VISUAL_ID,   visuals[j].format,
> +           EGL_NATIVE_VISUAL_TYPE, visuals[j].format,
> +           EGL_FRAMEBUFFER_TARGET_ANDROID, EGL_TRUE,
> +           EGL_RECORDABLE_ANDROID, EGL_TRUE,
> +           EGL_NONE
> +         };
>
My moving it here, we'll write the hunk i*j times, as opposed to once.
Not a huge deal, but like 3/5 it breaks the consistency with other
platforms' code.

Can we please update all [as one patch or not], please?
Emil


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