[Mesa-dev] [PATCH 11/24] st/mesa: sink and simplify texBaseFormat getting for sampler states

Marek Olšák maraeo at gmail.com
Tue Jun 20 19:30:56 UTC 2017


On Tue, Jun 20, 2017 at 9:26 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> _mesa_base_tex_image() returns NULL for bindless textures and this crashes.
> See below.

Thanks. Is it a texture buffer object? st_convert_sampler will crash
if it's a texture buffer object. The standard sampler codepath doesn't
invoke the function for TBOs.

Marek

>
> Thread 41 "OGL_Dispatch_3" received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0x7ffee973e700 (LWP 17264)]
> 0x00007fffdfdf0b61 in st_convert_sampler (st=st at entry=0x9497ef0,
> texobj=texobj at entry=0x7ffeb9581ac0, msamp=msamp at entry=0x7ffeb8012bd0,
> sampler=sampler at entry=0x7ffee973d760) at state_tracker/st_atom_sampler.c:148
> 148           GLenum texBaseFormat =
> _mesa_base_tex_image(texobj)->_BaseFormat;
> (gdb) bt
> #0  0x00007fffdfdf0b61 in st_convert_sampler (st=st at entry=0x9497ef0,
> texobj=texobj at entry=0x7ffeb9581ac0, msamp=msamp at entry=0x7ffeb8012bd0,
> sampler=sampler at entry=0x7ffee973d760) at state_tracker/st_atom_sampler.c:148
> #1  0x00007fffdfe0f82b in st_NewTextureHandle (ctx=<optimized out>,
> texObj=0x7ffeb9581ac0, sampObj=0x7ffeb8012bd0) at
> state_tracker/st_cb_texture.c:2924
> #2  0x00007fffdfd96926 in get_texture_handle (ctx=0x9466920,
> texObj=0x7ffeb9581ac0, sampObj=0x7ffeb8012bd0) at main/texturebindless.c:239
> #3  0x0000000002dede77 in (anonymous
> namespace)::ProcessGLGetTextureSamplerHandleARB((anonymous
> namespace)::CGLFunctionTable const&, (anonymous namespace)::CWorkItem
> const&) (dispatch=..., item=...)
>     at
> /media/BobBuild/dawnofwar3/Built/Release/64/Libraries/Feral/Feral3D/GeneratedProcessGLFunctions.cpp:20247
> #4  0x0000000002df19c0 in (anonymous namespace)::CWorkItem::operator()
> (dispatch=..., this=<optimized out>)
>     at
> /Volumes/BobSource/dawnofwar3/Companies/Feral/Development/Libraries/Feral/Feral3D/Source/OpenGL/FeralThreadedGL/FeralThreadedGL.cpp:784
> #5  0x0000000002df19c0 in FeralThreadedGL::CGLThread::WorkLoop()
> (this=0x94b1b80) at
> /Volumes/BobSource/dawnofwar3/Companies/Feral/Development/Libraries/Feral/Feral3D/Source/OpenGL/FeralThreadedGL/FeralThreadedGL.cpp:1956
> #6  0x000000000473667f in std::execute_native_thread_routine(void*)
> (__p=0x8a56300) at
> ../../../../../gcc-6.3.0/libstdc++-v3/src/c++11/thread.cc:83
> #7  0x00007ffff4a6b297 in start_thread () at /usr/lib/libpthread.so.0
> #8  0x00007fffee80325f in clone () at /usr/lib/libc.so.6
>
> I think you have to keep _mesa_texture_base_format() here.
>
>
> On 06/13/2017 08:22 AM, Timothy Arceri wrote:
>>
>> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>>
>> On 13/06/17 04:18, Marek Olšák wrote:
>>>
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> ---
>>>   src/mesa/state_tracker/st_atom_sampler.c | 17 +++++++++--------
>>>   1 file changed, 9 insertions(+), 8 deletions(-)
>>>
>>> diff --git a/src/mesa/state_tracker/st_atom_sampler.c
>>> b/src/mesa/state_tracker/st_atom_sampler.c
>>> index ea231f3..e7968bb 100644
>>> --- a/src/mesa/state_tracker/st_atom_sampler.c
>>> +++ b/src/mesa/state_tracker/st_atom_sampler.c
>>> @@ -112,23 +112,20 @@ gl_filter_to_img_filter(GLenum filter)
>>>   /**
>>>    * Convert a gl_sampler_object to a pipe_sampler_state object.
>>>    */
>>>   void
>>>   st_convert_sampler(const struct st_context *st,
>>>                      const struct gl_texture_object *texobj,
>>>                      const struct gl_sampler_object *msamp,
>>>                      struct pipe_sampler_state *sampler)
>>>   {
>>>      struct gl_context *ctx = st->ctx;
>>> -   GLenum texBaseFormat;
>>> -
>>> -   texBaseFormat = _mesa_texture_base_format(texobj);
>>>      memset(sampler, 0, sizeof(*sampler));
>>>      sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
>>>      sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
>>>      sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
>>>      sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
>>>      sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
>>>      sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
>>> @@ -154,20 +151,21 @@ st_convert_sampler(const struct st_context *st,
>>>         sampler->min_lod = tmp;
>>>         assert(sampler->min_lod <= sampler->max_lod);
>>>      }
>>>      /* For non-black borders... */
>>>      if (msamp->BorderColor.ui[0] ||
>>>          msamp->BorderColor.ui[1] ||
>>>          msamp->BorderColor.ui[2] ||
>>>          msamp->BorderColor.ui[3]) {
>>>         const GLboolean is_integer = texobj->_IsIntegerFormat;
>>> +      GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
>>>         if (st->apply_texture_swizzle_to_border_color) {
>>>            const struct st_texture_object *stobj =
>>> st_texture_object_const(texobj);
>>>            const struct pipe_sampler_view *sv = NULL;
>>>            /* Just search for the first used view. We can do this because
>>> the
>>>               swizzle is per-texture, not per context. */
>>>            /* XXX: clean that up to not use the sampler view at all */
>>>            for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
>>>               if (stobj->sampler_views[i]) {
>>> @@ -200,25 +198,28 @@ st_convert_sampler(const struct st_context *st,
>>>            st_translate_color(&msamp->BorderColor,
>>>                               &sampler->border_color,
>>>                               texBaseFormat, is_integer);
>>>         }
>>>      }
>>>      sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
>>>                                 0 : (GLuint) msamp->MaxAnisotropy);
>>>      /* If sampling a depth texture and using shadow comparison */
>>> -   if ((texBaseFormat == GL_DEPTH_COMPONENT ||
>>> -        (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling))
>>> &&
>>> -       msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
>>> -      sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
>>> -      sampler->compare_func =
>>> st_compare_func_to_pipe(msamp->CompareFunc);
>>> +   if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
>>> +      GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
>>> +
>>> +      if (texBaseFormat == GL_DEPTH_COMPONENT ||
>>> +          (texBaseFormat == GL_DEPTH_STENCIL &&
>>> !texobj->StencilSampling)) {
>>> +         sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
>>> +         sampler->compare_func =
>>> st_compare_func_to_pipe(msamp->CompareFunc);
>>> +      }
>>>      }
>>>      sampler->seamless_cube_map =
>>>         ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
>>>   }
>>>   static void
>>>   convert_sampler_from_unit(const struct st_context *st,
>>>                             struct pipe_sampler_state *sampler,
>>>
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