[Mesa-dev] [PATCH 1/8] mesa: check for allocation failures in _mesa_new_texture_object()

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 21 09:04:56 UTC 2017


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/texobj.c | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1877262ed65..ed1eaf9b77b 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -234,11 +234,14 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
  * \return pointer to new texture object.
  */
 struct gl_texture_object *
-_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
+_mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
 {
    struct gl_texture_object *obj;
-   (void) ctx;
+
    obj = MALLOC_STRUCT(gl_texture_object);
+   if (!obj)
+      return NULL;
+
    _mesa_initialize_texture_object(ctx, obj, name, target);
    return obj;
 }
-- 
2.13.1



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