[Mesa-dev] [PATCH 6/8] mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 21 09:05:01 UTC 2017


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/vdpau.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c
index 44be3a37443..051071beb5f 100644
--- a/src/mesa/main/vdpau.c
+++ b/src/mesa/main/vdpau.c
@@ -145,11 +145,11 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
    surf->output = isOutput;
    for (i = 0; i < numTextureNames; ++i) {
       struct gl_texture_object *tex;
-      tex  = _mesa_lookup_texture(ctx, textureNames[i]);
+
+      tex = _mesa_lookup_texture_err(ctx, textureNames[i],
+                                     "VDPAURegisterSurfaceNV");
       if (tex == NULL) {
          free(surf);
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "VDPAURegisterSurfaceNV(texture ID not found)");
          return (GLintptr)NULL;
       }
 
-- 
2.13.1



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