[Mesa-dev] [PATCH 7/8] mesa: fix using texture id 0 with gl*TextureParameter*()

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 21 09:05:02 UTC 2017


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/texparam.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 6c0a5c46d60..3c110de839a 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -157,11 +157,9 @@ get_texobj_by_name(struct gl_context *ctx, GLuint texture, const char *name)
 {
    struct gl_texture_object *texObj;
 
-   texObj = _mesa_lookup_texture(ctx, texture);
-   if (!texObj) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", name);
+   texObj = _mesa_lookup_texture_err(ctx, texture, name);
+   if (!texObj)
       return NULL;
-   }
 
    switch (texObj->Target) {
    case GL_TEXTURE_1D:
-- 
2.13.1



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