[Mesa-dev] [PATCH 8/8] mesa: fix using texture id 0 with glTextureSubImage*()
Timothy Arceri
tarceri at itsqueeze.com
Wed Jun 21 10:39:50 UTC 2017
Series:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 21/06/17 19:05, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/main/teximage.c | 7 ++-----
> 1 file changed, 2 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 346d505fcaa..69ad88237a0 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -3336,12 +3336,9 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
> _mesa_enum_to_string(type), pixels);
>
> /* Get the texture object by Name. */
> - texObj = _mesa_lookup_texture(ctx, texture);
> - if (!texObj) {
> - _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
> - dims);
> + texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
> + if (!texObj)
> return;
> - }
>
> /* check target (proxies not allowed) */
> if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
>
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