[Mesa-dev] [PATCH 3/3] glsl: relax loop unrolling restrictions

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 21 22:04:06 UTC 2017


On 22/06/17 01:42, Eero Tamminen wrote:
> Hi,
> 
> On 21.06.2017 13:12, Timothy Arceri wrote:
>> The main reason these restriction exist is because glsl the loop
>> unrolling pass is super slow with large loops.
>>
>> be5f27a84d0d fixed things so that expression trees were counted
>> against the limit, however it left the limit as
>> max_iterations * 5 which is actually fine for most shaders but
>> probably over conservative.
>>
>> This change relaxes the limit to allow more loops to unroll in the
>> Unigine Superposition benchmark.
>>
>> Results from Unigine Superposition @ 1920x1080 - High - Fullscreen
>> On radeonsi (RX480)
>>
>> Before:
>>
>> Average: 28.20 Frames Per Second
>>
>> After:
>>
>> Average: 28.60 Frames Per Second
>> ---
>>
>>  The increase is small but it seems to be consistent, I would be
>>  interested in the results if others were interested in testing it.
> 
> Did testing on few different Intel machines with larger set of 
> benchmarks (older than Superposition).
> 
> Didn't see any statistically significant performance changes in either 
> direction (due to large number of tests, can't run many rounds so 
> variance is fairly high).

Hi,

I should have mentioned that this won't change anything for drivers that 
use NIR for loop unrolling such as i965.

> 
> 
> Another change you could consider for larger loops is partial unrolling. 
>   Unrolling several rounds, and then looping that.

The last time I checked with shader-db the nir unrolling pass unrolled 
everything without hitting the equivalent limit, although someone might 
want to check Superposition.

The limit is mainly in place due to the GLSL IR pass being slow, this is 
something that is not an issue with the NIR pass so it could be relaxed 
without much issue if needed.

Thanks,
Tim

> 
> 
>      - Eero
> 
>>  src/compiler/glsl/loop_unroll.cpp | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/compiler/glsl/loop_unroll.cpp 
>> b/src/compiler/glsl/loop_unroll.cpp
>> index bc377df..64ebf0f 100644
>> --- a/src/compiler/glsl/loop_unroll.cpp
>> +++ b/src/compiler/glsl/loop_unroll.cpp
>> @@ -350,21 +350,21 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
>>     /* Don't try to unroll loops that have zillions of iterations either.
>>      */
>>     if (iterations > max_iterations)
>>        return visit_continue;
>>
>>     /* Don't try to unroll nested loops and loops with a huge body.
>>      */
>>     loop_unroll_count count(&ir->body_instructions, ls, options);
>>
>>     bool loop_too_large =
>> -      count.nested_loop || count.nodes * iterations > max_iterations 
>> * 5;
>> +      count.nested_loop || count.nodes * iterations > max_iterations 
>> * 10;
>>
>>     if (loop_too_large && !count.unsupported_variable_indexing &&
>>         !count.array_indexed_by_induction_var_with_exact_iterations)
>>        return visit_continue;
>>
>>     /* Note: the limiting terminator contributes 1 to ls->num_loop_jumps.
>>      * We'll be removing the limiting terminator before we unroll.
>>      */
>>     assert(ls->num_loop_jumps > 0);
>>     unsigned predicted_num_loop_jumps = ls->num_loop_jumps - 1;
>>
> 
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