[Mesa-dev] [PATCH v2 08/13] anv/blorp: Remove 3D subresource transition workaround

Nanley Chery nanleychery at gmail.com
Thu Jun 22 00:15:17 UTC 2017


For 3D image subresources undergoing a layout transition via
PipelineBarrier, we increase the number of fast-cleared layers to match
the intended behaviour of KHR_maintenance1. When such subresources
undergo layout transitions between subpasses, we don't do this to avoid
failing incorrect CTS tests. Instead, unify the behaviour in both
scenarios, and wait for the CTS tests to catch up. See CL 1111 for the
test fix and Vulkan issue #849 for more information.

On SKL+, this causes 3 test failures under:
dEQP-VK.pipeline.render_to_image.3d.*

v2: Add a reference to the Vulkan issue (Iago Toral).

Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com> (v1)
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net> (v1)
---
 src/intel/vulkan/anv_blorp.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 34a591815f..f583b8bd23 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -1477,12 +1477,12 @@ anv_image_ccs_clear(struct anv_cmd_buffer *cmd_buffer,
 
       /* Blorp likes to treat 2D_ARRAY and 3D the same. */
       uint32_t blorp_base_layer, blorp_layer_count;
-      if (view) {
-         blorp_base_layer = view->base_array_layer;
-         blorp_layer_count = view->array_len;
-      } else if (image->type == VK_IMAGE_TYPE_3D) {
+      if (image->type == VK_IMAGE_TYPE_3D) {
          blorp_base_layer = 0;
          blorp_layer_count = extent.depth;
+      } else if (view) {
+         blorp_base_layer = view->base_array_layer;
+         blorp_layer_count = view->array_len;
       } else {
          blorp_base_layer = subresourceRange->baseArrayLayer;
          blorp_layer_count = anv_get_layerCount(image, subresourceRange);
-- 
2.13.1



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