[Mesa-dev] [PATCH 10/11] mesa/glthread: decrease the batch size for better perf scaling
Marek Olšák
maraeo at gmail.com
Thu Jun 22 01:03:05 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
This is the key to better performance.
---
src/mesa/main/glthread.h | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 36692fe..dd65931 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -19,30 +19,38 @@
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _GLTHREAD_H
#define _GLTHREAD_H
#include "main/mtypes.h"
-/* Command size is a number of bytes stored in a short. */
-#define MARSHAL_MAX_CMD_SIZE 65535
+/* The size of one batch and the maximum size of one call.
+ *
+ * This should be as low as possible, so that:
+ * - multiple synchronizations within a frame don't slow us down much
+ * - a smaller number of calls per frame can still get decent parallelism
+ * - the memory footprint of the queue is low, and with that comes a lower
+ * chance of experiencing CPU cache thrashing
+ * but it should be high enough so that u_queue overhead remains negligible.
+ */
+#define MARSHAL_MAX_CMD_SIZE (8 * 1024)
/* The number of batch slots in memory.
*
* One batch is being executed, one batch is being filled, the rest are
* waiting batches. There must be at least 1 slot for a waiting batch,
* so the minimum number of batches is 3.
*/
-#define MARSHAL_MAX_BATCHES 4
+#define MARSHAL_MAX_BATCHES 8
#include <inttypes.h>
#include <stdbool.h>
#include <pthread.h>
#include "util/u_queue.h"
enum marshal_dispatch_cmd_id;
/** A single batch of commands queued up for execution. */
struct glthread_batch
--
2.7.4
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