[Mesa-dev] [PATCH] i965/gen6: Use isl-based miptree also for stencil rbs
Jason Ekstrand
jason at jlekstrand.net
Thu Jun 22 01:24:46 UTC 2017
On Wed, Jun 21, 2017 at 2:48 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
>
> On Wed, Jun 21, 2017 at 12:35 PM, Topi Pohjolainen <
> topi.pohjolainen at gmail.com> wrote:
>
>> Fixes dEQP-EGL.functional.image.render_multiple_contexts.
>> gles2_renderbuffer_stencil_stencil_buffer
>>
>> CC: Mark Janes <mark.a.janes at intel.com>
>> CC: Jason Ekstrand <jason at jlekstrand.net>
>> CC: Kenneth Graunke <kenneth at whitecape.org>
>> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>>
>
I went ahead and pushed the patch because I wanted to be able to rebase on
top of all your ISL work.
> ---
>> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 19 ++++++++++++++++---
>> 1 file changed, 16 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> index abc7f989db..69b02ead78 100644
>> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> @@ -897,7 +897,22 @@ intel_miptree_create_for_bo(struct brw_context *brw,
>> {
>> struct intel_mipmap_tree *mt;
>> uint32_t tiling, swizzle;
>> - GLenum target;
>> + const GLenum target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
>> +
>> + if (brw->gen == 6 && format == MESA_FORMAT_S_UINT8) {
>> + mt = make_surface(brw, target, MESA_FORMAT_S_UINT8,
>> + 0, 0, width, height, depth, 1, ISL_TILING_W,
>> + ISL_SURF_USAGE_STENCIL_BIT |
>> + ISL_SURF_USAGE_TEXTURE_BIT,
>> + BO_ALLOC_FOR_RENDER, bo);
>> + if (!mt)
>> + return NULL;
>> +
>> + assert(bo->size >= mt->surf.size);
>> +
>> + brw_bo_reference(bo);
>> + return mt;
>> + }
>>
>> brw_bo_get_tiling(bo, &tiling, &swizzle);
>>
>> @@ -912,8 +927,6 @@ intel_miptree_create_for_bo(struct brw_context *brw,
>> */
>> assert(pitch >= 0);
>>
>> - target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
>> -
>> /* The BO already has a tiling format and we shouldn't confuse the
>> lower
>> * layers by making it try to find a tiling format again.
>> */
>> --
>> 2.11.0
>>
>>
>
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