[Mesa-dev] [PATCH 2/2] mesa: don't flush vertices in glClientActiveTexture

Marek Olšák maraeo at gmail.com
Thu Jun 22 12:34:29 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/mesa/main/texstate.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a2883f..bddd04b 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -344,21 +344,21 @@ _mesa_ClientActiveTexture(GLenum texture)
 
    if (ctx->Array.ActiveTexture == texUnit)
       return;
 
    if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
                   _mesa_enum_to_string(texture));
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_ARRAY);
+   /* Don't flush vertices. This is a "latched" state. */
    ctx->Array.ActiveTexture = texUnit;
 }
 
 
 
 /**********************************************************************/
 /*****                    State management                        *****/
 /**********************************************************************/
 
 
-- 
2.7.4



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