[Mesa-dev] [PATCH v2] getteximage: fix returned error value when texture object is not found

Juan A. Suarez Romero jasuarez at igalia.com
Thu Jun 22 15:46:04 UTC 2017


>From OpenGL 4.5 spec PDF, section '8.11. Texture Queries', page 236:
  "An INVALID_VALUE error is generated if texture is not the name of
   an existing texture object."

Same wording applies to the compressed version.

But turns out this is a spec bug, and Khronos is fixing it for the next
revisions.

The proposal is to return INVALID_OPERATION in these cases.

v2: Use _mesa_lookup_texture_err (Samuel Pitoiset)

Fixes: GL45-CTS.get_texture_sub_image.errors_test
Fixes: 633c959fa (getteximage: Return correct error value when texure
object is not found)

Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
---
 src/mesa/main/texgetimage.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 658b0e5..4937d89 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -1461,10 +1461,9 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level,
    struct gl_texture_object *texObj = NULL;
 
    if (texture > 0)
-      texObj = _mesa_lookup_texture(ctx, texture);
+      texObj = _mesa_lookup_texture_err(ctx, texture, caller);
 
    if (!texObj) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller);
       return;
    }
 
@@ -1779,10 +1778,9 @@ _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
    struct gl_texture_object *texObj = NULL;
 
    if (texture > 0)
-      texObj = _mesa_lookup_texture(ctx, texture);
+      texObj = _mesa_lookup_texture_err(ctx, texture, caller);
 
    if (!texObj) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller);
       return;
    }
 
-- 
2.9.4



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