[Mesa-dev] [PATCH 3/5] st/dri: add a drirc workaround for Rocket League

Emil Velikov emil.l.velikov at gmail.com
Thu Jun 22 16:33:47 UTC 2017


On 22 June 2017 at 16:14, Marek Olšák <maraeo at gmail.com> wrote:
> On Thu, Jun 22, 2017 at 3:46 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> Hi Marek,
>>
>> Adding Timothee Besset, who I believe did the Linux port.
>>
>> Is this something that can be addressed within the game itself?
>> If the dev. team can roll a quick update it might be better to have that one in?
>
> We have talked about it with Timothee and he agreed that the
> workaround in Mesa would be better.
>
> We also need the same workaround for Witcher 2.
>
Right, I've noticed the Bugzilla ticket & Witches 2 patch only afterwords :-\

Please add a bit of info in the commit message - the following
bugzilla quote seems perfect. Although feel free to swap with
something else.

"No game fix is planned at this time.

Marek's addition of glsl_correct_derivatives_after_discard is
generally a good thing for mesa compatibility with the broader GL
driver ecosystem."

Thanks
-Emil


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