[Mesa-dev] [PATCH] mesa: skip FLUSH_VERTICES() if no samplers were changed
Timothy Arceri
tarceri at itsqueeze.com
Thu Jun 22 22:56:40 UTC 2017
---
src/mesa/main/uniform_query.cpp | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 1570770..9683fa8 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1071,21 +1071,26 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
* element that exceeds the highest array element index used, as
* reported by GetActiveUniform, will be ignored by the GL."
*
* Clamp 'count' to a valid value. Note that for non-arrays a count > 1
* will have already generated an error.
*/
if (uni->array_elements != 0) {
count = MIN2(count, (int) (uni->array_elements - offset));
}
- _mesa_flush_vertices_for_uniforms(ctx, uni);
+ /* We check samplers for changes and flush if needed in the sampler
+ * handling code further down, so just skip them here.
+ */
+ if (!uni->type->is_sampler()) {
+ _mesa_flush_vertices_for_uniforms(ctx, uni);
+ }
/* Store the data in the "actual type" backing storage for the uniform.
*/
if (!uni->type->is_boolean() && !uni->is_bindless) {
memcpy(&uni->storage[size_mul * components * offset], values,
sizeof(uni->storage[0]) * components * count * size_mul);
} else if (uni->is_bindless) {
const union gl_constant_value *src =
(const union gl_constant_value *) values;
GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i;
--
2.9.4
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