[Mesa-dev] [PATCH 1/4] mesa: tidy up copyteximage()
Timothy Arceri
tarceri at itsqueeze.com
Mon Jun 26 04:30:34 UTC 2017
---
src/mesa/main/teximage.c | 17 ++++++++---------
1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a9086a2..796c8ad 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3808,11 +3808,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
- mesa_format texFormat;
- struct gl_renderbuffer *rb;
FLUSH_VERTICES(ctx, 0);
@@ -3837,11 +3833,12 @@ copyteximage(struct gl_context *ctx, GLuint dims,
return;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
+ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
assert(texObj);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE, GL_NONE);
+ mesa_format texFormat =
+ _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat,
+ GL_NONE, GL_NONE);
/* First check if reallocating the texture buffer can be avoided.
* Without the realloc the copy can be 20x faster.
@@ -3861,9 +3858,10 @@ copyteximage(struct gl_context *ctx, GLuint dims,
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
"can't avoid reallocating texture storage\n");
- rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
-
if (_mesa_is_gles3(ctx)) {
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
+
if (_mesa_is_enum_format_unsized(internalFormat)) {
/* Conversion from GL_RGB10_A2 source buffer format is not allowed in
* OpenGL ES 3.0. Khronos bug# 9807.
@@ -3923,6 +3921,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
}
else {
GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
+ const GLuint face = _mesa_tex_target_to_face(target);
/* Free old texture image */
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
--
2.9.4
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