[Mesa-dev] [PATCH 01/17] mesa: add PackedDriverUniformStorage const
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 26 09:02:59 UTC 2017
On 25.06.2017 03:31, Timothy Arceri wrote:
> Will be used to determine whether to take packing code paths or not.
> ---
> src/mesa/main/mtypes.h | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 0cb0024..49c8f63 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3980,20 +3980,23 @@ struct gl_constants
> bool NoPrimitiveBoundingBoxOutput;
>
> /** GL_ARB_sparse_buffer */
> GLuint SparseBufferPageSize;
>
> /** Used as an input for sha1 generation in the on-disk shader cache */
> unsigned char *dri_config_options_sha1;
>
> /** When drivers are OK with mapped buffers during draw and other calls. */
> bool AllowMappedBuffersDuringExecution;
> +
> + /** Is the drivers uniform storage packed or padded to 4. */
The comment should say 16 bytes or vec4.
Cheers,
Nicolai
> + bool PackedDriverUniformStorage;
> };
>
>
> /**
> * Enable flag for each OpenGL extension. Different device drivers will
> * enable different extensions at runtime.
> */
> struct gl_extensions
> {
> GLboolean dummy; /* don't remove this! */
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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