[Mesa-dev] [PATCH 1/4] mesa: tidy up copyteximage()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jun 26 09:26:01 UTC 2017
Except a little nitpick on patch 1, series is:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 06/26/2017 06:30 AM, Timothy Arceri wrote:
> ---
> src/mesa/main/teximage.c | 17 ++++++++---------
> 1 file changed, 8 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index a9086a2..796c8ad 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -3808,11 +3808,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
> GLenum target, GLint level, GLenum internalFormat,
> GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
> {
> - struct gl_texture_object *texObj;
> struct gl_texture_image *texImage;
> - const GLuint face = _mesa_tex_target_to_face(target);
> - mesa_format texFormat;
> - struct gl_renderbuffer *rb;
>
> FLUSH_VERTICES(ctx, 0);
>
> @@ -3837,11 +3833,12 @@ copyteximage(struct gl_context *ctx, GLuint dims,
> return;
> }
>
> - texObj = _mesa_get_current_tex_object(ctx, target);
> + struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
> assert(texObj);
>
> - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
> - internalFormat, GL_NONE, GL_NONE);
> + mesa_format texFormat =
> + _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat,
> + GL_NONE, GL_NONE);
>
> /* First check if reallocating the texture buffer can be avoided.
> * Without the realloc the copy can be 20x faster.
> @@ -3861,9 +3858,10 @@ copyteximage(struct gl_context *ctx, GLuint dims,
> _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
> "can't avoid reallocating texture storage\n");
>
> - rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
> -
> if (_mesa_is_gles3(ctx)) {
> + struct gl_renderbuffer *rb =
> + _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
> +
> if (_mesa_is_enum_format_unsized(internalFormat)) {
> /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
> * OpenGL ES 3.0. Khronos bug# 9807.
> @@ -3923,6 +3921,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
> }
> else {
> GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
> + const GLuint face = _mesa_tex_target_to_face(target);
>
> /* Free old texture image */
> ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
>
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