[Mesa-dev] [PATCH 21/92] st/glsl_to_nir: use nir_lower_samplers_as_deref when requested by the driver
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 26 14:10:00 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 5c4ae81..c8a7464 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -310,20 +310,22 @@ sort_varyings(struct exec_list *var_list)
}
exec_list_move_nodes_to(&new_list, var_list);
}
/* Second half of preparing nir from glsl, which happens after shader
* variant lowering.
*/
void
st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
{
+ struct pipe_screen *screen = st->pipe->screen;
+
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_io_types);
if (nir->stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */
st_nir_assign_vs_in_locations(prog, nir);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
@@ -365,21 +367,24 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
NIR_PASS_V(nir, nir_lower_atomics_to_ssbo,
st->ctx->Const.Program[nir->stage].MaxAtomicBuffers);
st_nir_assign_uniform_locations(prog, shader_program,
&nir->uniforms, &nir->num_uniforms);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size,
(nir_lower_io_options)0);
- NIR_PASS_V(nir, nir_lower_samplers, shader_program);
+ if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
+ NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program);
+ else
+ NIR_PASS_V(nir, nir_lower_samplers, shader_program);
}
struct gl_program *
st_nir_get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_linked_shader *shader)
{
struct gl_program *prog;
validate_ir_tree(shader->ir);
--
2.9.3
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