[Mesa-dev] [PATCH 86/92] radeonsi: tweak next-shader assumptions when streamout is used
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 26 14:19:15 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
VS with streamout is always a HW VS.
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 16 +++++++++++-----
1 file changed, 11 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index afa78eb..af19cfc 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1730,40 +1730,42 @@ static int si_shader_select(struct pipe_context *ctx,
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_key key;
si_shader_selector_key(ctx, state->cso, &key);
return si_shader_select_with_key(sctx->screen, state, compiler_state,
&key, -1);
}
static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
+ bool streamout,
struct si_shader_key *key)
{
unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER];
switch (info->processor) {
case PIPE_SHADER_VERTEX:
switch (next_shader) {
case PIPE_SHADER_GEOMETRY:
key->as_es = 1;
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
key->as_ls = 1;
break;
default:
- /* If POSITION isn't written, it can't be a HW VS.
- * Assume that it's a HW LS. (the next shader is TCS)
+ /* If POSITION isn't written, it can only be a HW VS
+ * if streamout is used. If streamout isn't used,
+ * assume that it's a HW LS. (the next shader is TCS)
* This heuristic is needed for separate shader objects.
*/
- if (!info->writes_position)
+ if (!info->writes_position && !streamout)
key->as_ls = 1;
}
break;
case PIPE_SHADER_TESS_EVAL:
if (next_shader == PIPE_SHADER_GEOMETRY ||
!info->writes_position)
key->as_es = 1;
break;
}
@@ -1798,21 +1800,23 @@ void si_init_shader_selector_async(void *job, int thread_index)
if (!sscreen->use_monolithic_shaders) {
struct si_shader *shader = CALLOC_STRUCT(si_shader);
void *tgsi_binary = NULL;
if (!shader) {
fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
return;
}
shader->selector = sel;
- si_parse_next_shader_property(&sel->info, &shader->key);
+ si_parse_next_shader_property(&sel->info,
+ sel->so.num_outputs != 0,
+ &shader->key);
if (sel->tokens)
tgsi_binary = si_get_tgsi_binary(sel);
/* Try to load the shader from the shader cache. */
mtx_lock(&sscreen->shader_cache_mutex);
if (tgsi_binary &&
si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
mtx_unlock(&sscreen->shader_cache_mutex);
@@ -1880,21 +1884,23 @@ void si_init_shader_selector_async(void *job, int thread_index)
}
}
}
/* Pre-compilation. */
if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
struct si_shader_ctx_state state = {sel};
struct si_shader_key key;
memset(&key, 0, sizeof(key));
- si_parse_next_shader_property(&sel->info, &key);
+ si_parse_next_shader_property(&sel->info,
+ sel->so.num_outputs != 0,
+ &key);
/* Set reasonable defaults, so that the shader key doesn't
* cause any code to be eliminated.
*/
switch (sel->type) {
case PIPE_SHADER_TESS_CTRL:
key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
break;
case PIPE_SHADER_FRAGMENT:
key.part.ps.prolog.bc_optimize_for_persp =
--
2.9.3
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