[Mesa-dev] [PATCH 82/92] ac/nir, radeonsi: add ac_shader_abi::param_front_face

Nicolai Hähnle nhaehnle at gmail.com
Mon Jun 26 14:19:11 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 src/amd/common/ac_nir_to_llvm.c          | 6 +++---
 src/amd/common/ac_shader_abi.h           | 1 +
 src/gallium/drivers/radeonsi/si_shader.c | 3 ++-
 3 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 6e72bbc..f428d7c 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -121,21 +121,20 @@ struct nir_to_llvm_context {
 
 	LLVMValueRef esgs_ring;
 	LLVMValueRef gsvs_ring;
 	LLVMValueRef hs_ring_tess_offchip;
 	LLVMValueRef hs_ring_tess_factor;
 
 	LLVMValueRef prim_mask;
 	LLVMValueRef sample_pos_offset;
 	LLVMValueRef persp_sample, persp_center, persp_centroid;
 	LLVMValueRef linear_sample, linear_center, linear_centroid;
-	LLVMValueRef front_face;
 	LLVMValueRef ancillary;
 	LLVMValueRef sample_coverage;
 	LLVMValueRef frag_pos[4];
 
 	LLVMTypeRef i1;
 	LLVMTypeRef i8;
 	LLVMTypeRef i16;
 	LLVMTypeRef i32;
 	LLVMTypeRef i64;
 	LLVMTypeRef v2i32;
@@ -829,21 +828,22 @@ static void create_function(struct nir_to_llvm_context *ctx)
 		add_vgpr_argument(&args, ctx->v2i32, &ctx->persp_centroid); /* persp centroid */
 		add_vgpr_argument(&args, ctx->v3i32, NULL); /* persp pull model */
 		add_vgpr_argument(&args, ctx->v2i32, &ctx->linear_sample); /* linear sample */
 		add_vgpr_argument(&args, ctx->v2i32, &ctx->linear_center); /* linear center */
 		add_vgpr_argument(&args, ctx->v2i32, &ctx->linear_centroid); /* linear centroid */
 		add_vgpr_argument(&args, ctx->f32, NULL);  /* line stipple tex */
 		add_vgpr_argument(&args, ctx->f32, &ctx->frag_pos[0]);  /* pos x float */
 		add_vgpr_argument(&args, ctx->f32, &ctx->frag_pos[1]);  /* pos y float */
 		add_vgpr_argument(&args, ctx->f32, &ctx->frag_pos[2]);  /* pos z float */
 		add_vgpr_argument(&args, ctx->f32, &ctx->frag_pos[3]);  /* pos w float */
-		add_vgpr_argument(&args, ctx->i32, &ctx->front_face);  /* front face */
+		ctx->abi.param_front_face =
+			add_vgpr_argument(&args, ctx->i32, NULL);  /* front face */
 		add_vgpr_argument(&args, ctx->i32, &ctx->ancillary);  /* ancillary */
 		add_vgpr_argument(&args, ctx->i32, &ctx->sample_coverage);  /* sample coverage */
 		add_vgpr_argument(&args, ctx->i32, NULL);  /* fixed pt */
 		break;
 	default:
 		unreachable("Shader stage not implemented");
 	}
 
 	ctx->main_function = create_llvm_function(
 	    ctx->context, ctx->module, ctx->builder, NULL, 0, &args,
@@ -3944,21 +3944,21 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
 		result = unpack_param(ctx->nctx, ctx->nctx->ancillary, 8, 4);
 		break;
 	case nir_intrinsic_load_sample_pos:
 		ctx->nctx->shader_info->fs.force_persample = true;
 		result = load_sample_pos(ctx->nctx);
 		break;
 	case nir_intrinsic_load_sample_mask_in:
 		result = ctx->nctx->sample_coverage;
 		break;
 	case nir_intrinsic_load_front_face:
-		result = ctx->nctx->front_face;
+		result = LLVMGetParam(ctx->main_function, ctx->abi->param_front_face);
 		break;
 	case nir_intrinsic_load_instance_id:
 		result = LLVMGetParam(ctx->main_function, ctx->abi->param_instance_id);
 		break;
 	case nir_intrinsic_load_num_work_groups:
 		result = ctx->nctx->num_work_groups;
 		break;
 	case nir_intrinsic_load_local_invocation_index:
 		result = visit_load_local_invocation_index(ctx->nctx);
 		break;
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index f9a2c2b..4fc9f0a 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -35,20 +35,21 @@ enum ac_descriptor_type {
  * radv to share a compiler backend.
  */
 struct ac_shader_abi {
 	enum chip_class chip_class;
 
 	int param_base_vertex;
 	int param_start_instance;
 	int param_draw_id;
 	int param_vertex_id;
 	int param_instance_id;
+	int param_front_face;
 
 	/* For VS and PS: pre-loaded shader inputs.
 	 *
 	 * Currently only used for NIR shaders; indexed by variables'
 	 * driver_location.
 	 */
 	LLVMValueRef *inputs;
 
 	void (*emit_outputs)(struct ac_shader_abi *abi,
 			     unsigned max_outputs,
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 678a926..9ddadc1 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1507,21 +1507,21 @@ static void declare_system_value(struct si_shader_context *ctx,
 			LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
 			lp_build_emit_llvm_unary(&ctx->bld_base, TGSI_OPCODE_RCP,
 						 LLVMGetParam(ctx->main_fn,
 							      SI_PARAM_POS_W_FLOAT)),
 		};
 		value = lp_build_gather_values(gallivm, pos, 4);
 		break;
 	}
 
 	case TGSI_SEMANTIC_FACE:
-		value = LLVMGetParam(ctx->main_fn, SI_PARAM_FRONT_FACE);
+		value = LLVMGetParam(ctx->main_fn, ctx->abi.param_front_face);
 		break;
 
 	case TGSI_SEMANTIC_SAMPLEID:
 		value = get_sample_id(ctx);
 		break;
 
 	case TGSI_SEMANTIC_SAMPLEPOS: {
 		LLVMValueRef pos[4] = {
 			LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
 			LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
@@ -4457,20 +4457,21 @@ static void create_function(struct si_shader_context *ctx)
 		params[SI_PARAM_PERSP_PULL_MODEL] = v3i32;
 		params[SI_PARAM_LINEAR_SAMPLE] = ctx->v2i32;
 		params[SI_PARAM_LINEAR_CENTER] = ctx->v2i32;
 		params[SI_PARAM_LINEAR_CENTROID] = ctx->v2i32;
 		params[SI_PARAM_LINE_STIPPLE_TEX] = ctx->f32;
 		params[SI_PARAM_POS_X_FLOAT] = ctx->f32;
 		params[SI_PARAM_POS_Y_FLOAT] = ctx->f32;
 		params[SI_PARAM_POS_Z_FLOAT] = ctx->f32;
 		params[SI_PARAM_POS_W_FLOAT] = ctx->f32;
 		params[SI_PARAM_FRONT_FACE] = ctx->i32;
+		ctx->abi.param_front_face = SI_PARAM_FRONT_FACE;
 		shader->info.face_vgpr_index = 20;
 		params[SI_PARAM_ANCILLARY] = ctx->i32;
 		params[SI_PARAM_SAMPLE_COVERAGE] = ctx->f32;
 		params[SI_PARAM_POS_FIXED_PT] = ctx->i32;
 		num_params = SI_PARAM_POS_FIXED_PT+1;
 
 		/* Color inputs from the prolog. */
 		if (shader->selector->info.colors_read) {
 			unsigned num_color_elements =
 				util_bitcount(shader->selector->info.colors_read);
-- 
2.9.3



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